ddnet/src/game/client/components/mapimages.hpp

16 lines
253 B
C++

#include <game/client/component.hpp>
class MAPIMAGES : public COMPONENT
{
int textures[64];
int count;
public:
MAPIMAGES();
int get(int index) const { return textures[index]; }
int num() const { return count; }
virtual void on_mapload();
};