ddnet/src/game/server
bors[bot] 6cce22d056
Merge #4813 #4905
4813: Don't allow infinite shotgun bounce (fixes #4809) r=heinrich5991 a=def-

I hope this kind of physic isn't used anywhere, I couldn't trigger it without being stuck in wall.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


4905: Fix move_sqlite (fixes #4902) r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2022-04-28 12:11:05 +00:00
..
entities Merge #4813 #4905 2022-04-28 12:11:05 +00:00
gamemodes Refactoring of g_Config.m_SvTeam, See #4601 2022-02-19 18:11:15 +01:00
alloc.h ms_Pool* --> gs_Pool* 2022-04-03 01:30:00 +02:00
ddracechat.cpp Merge pull request #4895 from def-/pr-practice-load 2022-04-08 01:37:17 +02:00
ddracecommands.cpp add livefreeze commands to rcon 2022-04-18 16:37:35 +02:00
entity.cpp fix 4781 and refactor of the client id for server demos 2022-03-07 19:03:43 +01:00
entity.h Add some further readability checks, mostly redundancy 2022-01-22 17:22:01 +01:00
eventhandler.cpp fix 4781 and refactor of the client id for server demos 2022-03-07 19:03:43 +01:00
eventhandler.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
gamecontext.cpp Rename ActCur, some "actual" → "current" 2022-04-23 00:42:37 +02:00
gamecontext.h add livefreeze commands to rcon 2022-04-18 16:37:35 +02:00
gamecontroller.cpp Use std::size instead of sizeof(a) / sizeof(a[0]) 2022-03-30 18:55:04 +02:00
gamecontroller.h Make spawn position independent of players in other teams 2022-02-06 00:01:50 +01:00
gameworld.cpp Fixed some useless double promotion 2022-03-23 18:22:08 +01:00
gameworld.h Init m_pNextTraverseEntity 2022-02-09 15:26:50 +01:00
player.cpp Rename ActCur, some "actual" → "current" 2022-04-23 00:42:37 +02:00
player.h Rename ActCur, some "actual" → "current" 2022-04-23 00:42:37 +02:00
save.cpp Reset practice when loading team (fixes #4894) 2022-03-25 10:09:47 +01:00
save.h Remove unnecessary trailing semicolons after method declarations 2022-03-08 20:01:26 +01:00
score.cpp Differentiate team top 5 from player team top 5 2022-03-28 16:51:50 -03:00
score.h Differentiate team top 5 from player team top 5 2022-03-28 16:51:50 -03:00
scoreworker.cpp Always show /top local records 2022-03-28 20:20:23 -03:00
scoreworker.h Factor CScoreWorker out of CScore, add SaveScore test 2021-12-19 19:40:20 +01:00
teams.cpp Merge #4900 2022-03-28 18:17:40 +00:00
teams.h Reset practice when loading team (fixes #4894) 2022-03-25 10:09:47 +01:00
teehistorian.cpp Record player_ready event in teehistorian 2022-02-07 23:31:46 +01:00
teehistorian.h Record player_ready event in teehistorian 2022-02-07 23:31:46 +01:00
teeinfo.cpp Fix variable names manually 2020-11-02 22:40:40 +01:00
teeinfo.h Run clang-format 2020-09-26 21:50:15 +02:00