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4813: Don't allow infinite shotgun bounce (fixes #4809) r=heinrich5991 a=def- I hope this kind of physic isn't used anywhere, I couldn't trigger it without being stuck in wall. ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) 4905: Fix move_sqlite (fixes #4902) r=heinrich5991 a=def- <!-- What is the motivation for the changes of this pull request --> ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de> |
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.. | ||
entities | ||
gamemodes | ||
alloc.h | ||
ddracechat.cpp | ||
ddracecommands.cpp | ||
entity.cpp | ||
entity.h | ||
eventhandler.cpp | ||
eventhandler.h | ||
gamecontext.cpp | ||
gamecontext.h | ||
gamecontroller.cpp | ||
gamecontroller.h | ||
gameworld.cpp | ||
gameworld.h | ||
player.cpp | ||
player.h | ||
save.cpp | ||
save.h | ||
score.cpp | ||
score.h | ||
scoreworker.cpp | ||
scoreworker.h | ||
teams.cpp | ||
teams.h | ||
teehistorian.cpp | ||
teehistorian.h | ||
teeinfo.cpp | ||
teeinfo.h |