ddnet/src/game/client
2014-10-25 01:08:14 +02:00
..
components Add option for weapons prediction 2014-10-23 17:34:24 +02:00
animstate.cpp fixed data struct names 2011-06-02 17:42:30 +02:00
animstate.h fixed data struct names 2011-06-02 17:42:30 +02:00
component.h Split up demo recording into 3 separate recorders 2014-10-16 17:42:13 +02:00
gameclient.cpp check that index in within array bounds + only predict grenade projectiles (by nuborn) 2014-10-25 01:08:14 +02:00
gameclient.h Add antiping for weapons (by nuborn) 2014-10-23 17:31:29 +02:00
lineinput.cpp Alternative fix for console input (doesn't break other things at least) 2014-03-30 22:58:59 +02:00
lineinput.h Allow longer messages 2013-12-27 04:09:45 +01:00
render.cpp Remove distance from envelopes, add falloff distance to source properties and render it in the editor 2014-10-18 18:41:55 +02:00
render.h Remove distance from envelopes, add falloff distance to source properties and render it in the editor 2014-10-18 18:41:55 +02:00
render_map.cpp Fix: Render SwitchTimedOpen and Unsolo on seprate tiles 2014-09-17 20:22:42 +02:00
ui.cpp Better on screen keys for Android 2014-06-16 14:44:00 +02:00
ui.h Android support (by Pelya) 2014-06-16 13:29:18 +02:00