mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-14 03:58:18 +00:00
3eab3f5eb7
Emergency-revert for 14.5.1 release, too many problems
16 lines
269 B
GLSL
16 lines
269 B
GLSL
#version 330
|
|
|
|
uniform sampler2D textureSampler;
|
|
|
|
uniform vec4 VerticesColor;
|
|
|
|
noperspective in vec2 texCoord;
|
|
noperspective in vec4 vertColor;
|
|
|
|
out vec4 FragClr;
|
|
void main()
|
|
{
|
|
vec4 tex = texture(textureSampler, texCoord);
|
|
FragClr = tex * vertColor * VerticesColor;
|
|
}
|