ddnet/src/game/server/entities/gun.h
def 3be8a592e5 Run clang-format
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:

$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00

31 lines
588 B
C++

/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#ifndef GAME_SERVER_ENTITIES_GUN_H
#define GAME_SERVER_ENTITIES_GUN_H
#include <game/gamecore.h>
#include <game/server/entity.h>
class CCharacter;
class CGun : public CEntity
{
int m_EvalTick;
vec2 m_Core;
bool m_Freeze;
bool m_Explosive;
void Fire();
int m_LastFire;
public:
CGun(CGameWorld *pGameWorld, vec2 Pos, bool Freeze, bool Explosive, int Layer = 0, int Number = 0);
virtual void Reset();
virtual void Tick();
virtual void Snap(int SnappingClient);
};
#endif // GAME_SERVER_ENTITIES_GUN_H