ddnet/src/game/server/entities/gun.h

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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
#ifndef GAME_SERVER_ENTITIES_GUN_H
#define GAME_SERVER_ENTITIES_GUN_H
#include <game/gamecore.h>
#include <game/server/entity.h>
class CCharacter;
class CGun : public CEntity
{
int m_EvalTick;
vec2 m_Core;
bool m_Freeze;
bool m_Explosive;
void Fire();
int m_LastFire;
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public:
CGun(CGameWorld *pGameWorld, vec2 Pos, bool Freeze, bool Explosive, int Layer = 0, int Number = 0);
virtual void Reset();
virtual void Tick();
virtual void Snap(int SnappingClient);
};
#endif // GAME_SERVER_ENTITIES_GUN_H