ddnet/src/game/client/components
2022-01-22 13:44:22 +01:00
..
background.cpp Move InitTilemapSkip to CLayers 2022-01-19 22:22:31 +01:00
background.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
binds.cpp Fix normal binds (fixes #4477) 2021-12-19 23:42:19 +01:00
binds.h Support GUI/Cmd key and use it as equivalent to ctrl in default shortcuts 2021-12-18 12:23:20 +01:00
broadcast.cpp Remove components pointers 2021-07-12 12:14:02 +02:00
broadcast.h Broadcast: Fix display time during demo replay 2019-04-02 23:28:13 +02:00
camera.cpp Allow floats arguments for zoom 2021-08-19 22:13:04 +02:00
camera.h Always send correct zoom dimensions 2021-09-11 01:08:32 +02:00
chat.cpp Refactor: Distinguish between two concepts previously called "Dummy" 2022-01-21 01:54:14 +01:00
chat.h Fix shift + tab selecting second last index in console, player name chat & command chat 2021-09-14 13:15:09 +02:00
console.cpp Fix console line bug when resizing 2022-01-14 22:36:41 +01:00
console.h Fix console line bug when resizing 2022-01-14 22:36:41 +01:00
controls.cpp Revert "Add new mouse state" 2021-10-23 13:48:21 +02:00
controls.h Revert "Add new mouse state" 2021-10-23 13:48:21 +02:00
countryflags.cpp Skip the UTF-8 BOM on all read text files 2021-12-17 22:07:01 +01:00
countryflags.h Small graphic refactoring 2021-09-14 00:21:17 +02:00
damageind.cpp Small graphic refactoring 2021-09-14 00:21:17 +02:00
damageind.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
debughud.cpp Don't crash with debug mode in demo 2020-11-12 22:56:50 +01:00
debughud.h hint for disabling debug mode 2020-11-03 15:06:31 +08:00
effects.cpp math: Rename frandom() to random_float() to match with random_int() 2021-08-03 14:29:52 +02:00
effects.h Run clang-format 2020-09-26 21:50:15 +02:00
emoticon.cpp Refactor: Distinguish between two concepts previously called "Dummy" 2022-01-21 01:54:14 +01:00
emoticon.h Revert "Add new mouse state" 2021-10-23 13:48:21 +02:00
flow.cpp Fix all Multiplication type alerts by CodeQL 2020-10-05 19:03:54 +02:00
flow.h Run clang-format 2020-09-26 21:50:15 +02:00
ghost.cpp Shutdown components 2022-01-20 12:20:29 +01:00
ghost.h Shutdown components 2022-01-20 12:20:29 +01:00
hud.cpp Use ETextAlignment enum for UI 2022-01-21 16:26:19 +01:00
hud.h Use NUM_DUMMIES for dummy array length 2020-10-18 23:15:25 +02:00
items.cpp Merge #4581 #4590 #4593 #4607 2022-01-17 23:36:14 +00:00
items.h Remove extra projectiles 2022-01-13 00:46:11 +01:00
killmessages.cpp Reset text color after kill messages are created 2021-10-29 00:11:21 +02:00
killmessages.h Make components member of CGameClient 2021-07-12 12:07:31 +02:00
mapimages.cpp invalidate texture when unloading a texture. 2021-09-13 13:23:00 +02:00
mapimages.h Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
maplayers.cpp Support GUI/Cmd key and use it as equivalent to ctrl in default shortcuts 2021-12-18 12:23:20 +01:00
maplayers.h Make components member of CGameClient 2021-07-12 12:07:31 +02:00
mapsounds.cpp Some char array naming convention 2021-09-13 12:21:56 +02:00
mapsounds.h Make components member of CGameClient 2021-07-12 12:07:31 +02:00
menu_background.cpp Move InitTilemapSkip to CLayers 2022-01-19 22:22:31 +01:00
menu_background.h Make menu background camera impl more robust 2020-10-13 15:37:34 +02:00
menus.cpp Merge #4625 2022-01-21 15:39:36 +00:00
menus.h Add readability-avoid-const-params-in-decls 2022-01-22 13:44:22 +01:00
menus_browser.cpp Use ETextAlignment enum for UI 2022-01-21 16:26:19 +01:00
menus_demo.cpp Use ETextAlignment enum for UI 2022-01-21 16:26:19 +01:00
menus_ingame.cpp Use ETextAlignment enum for UI 2022-01-21 16:26:19 +01:00
menus_settings.cpp Use ETextAlignment enum for UI 2022-01-21 16:26:19 +01:00
menus_settings_assets.cpp Use ETextAlignment enum for UI 2022-01-21 16:26:19 +01:00
menus_start.cpp Use ETextAlignment enum for UI 2022-01-21 16:26:19 +01:00
motd.cpp More colors from chat in console 2021-03-08 01:20:28 +01:00
motd.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
nameplates.cpp Merge #4121 #4124 2021-08-30 09:10:53 +00:00
nameplates.h Fix specchar transparency and move spec-char to character snap 2021-08-29 03:04:22 +02:00
particles.cpp Small graphic refactoring 2021-09-14 00:21:17 +02:00
particles.h Only render visible particles 2020-12-23 14:55:49 +01:00
players.cpp Remove comment 2022-01-07 17:12:57 +01:00
players.h Make components member of CGameClient 2021-07-12 12:07:31 +02:00
race_demo.cpp Shutdown components 2022-01-20 12:20:29 +01:00
race_demo.h Shutdown components 2022-01-20 12:20:29 +01:00
scoreboard.cpp Fix string functions not to truncate in the middle of a UTF-8 character 2021-12-20 02:34:02 +01:00
scoreboard.h Scoreboard same line height and font size for each team (fixes #3216, supersedes #3219) 2020-11-05 12:15:27 +01:00
skins.cpp Add IStorage::FormatTmpPath static method 2021-12-20 16:12:15 +01:00
skins.h Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
sounds.cpp Refactor: Distinguish between two concepts previously called "Dummy" 2022-01-21 01:54:14 +01:00
sounds.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
spectator.cpp Refactor: Distinguish between two concepts previously called "Dummy" 2022-01-21 01:54:14 +01:00
spectator.h Revert "Add new mouse state" 2021-10-23 13:48:21 +02:00
statboard.cpp Make use of IO_MAX_PATH_LENGTH 2021-09-13 12:14:50 +02:00
statboard.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00
voting.cpp Merge #4623 2022-01-21 21:26:21 +00:00
voting.h uint64 -> uint64_t, int64 -> int64_t 2021-06-24 17:19:17 +02:00