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50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_CONTROLS_H
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#define GAME_CLIENT_COMPONENTS_CONTROLS_H
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#include <SDL_joystick.h>
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#include <base/vmath.h>
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#include <base/system.h>
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#include <game/client/component.h>
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class CControls : public CComponent
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{
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public:
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vec2 m_MousePos[2];
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vec2 m_TargetPos[2];
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float m_OldMouseX;
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float m_OldMouseY;
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SDL_Joystick *m_Joystick;
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bool m_JoystickFirePressed;
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bool m_JoystickRunPressed;
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int64 m_JoystickTapTime;
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SDL_Joystick *m_Gamepad;
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bool m_UsingGamepad;
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int m_AmmoCount[NUM_WEAPONS];
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CNetObj_PlayerInput m_InputData[2];
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CNetObj_PlayerInput m_LastData[2];
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int m_InputDirectionLeft[2];
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int m_InputDirectionRight[2];
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int m_ShowHookColl[2];
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int m_LastDummy;
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int m_OtherFire;
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CControls();
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virtual void OnReset();
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virtual void OnRelease();
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virtual void OnRender();
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virtual void OnMessage(int MsgType, void *pRawMsg);
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virtual bool OnMouseMove(float x, float y);
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virtual void OnConsoleInit();
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virtual void OnPlayerDeath();
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int SnapInput(int *pData);
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void ClampMousePos();
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void ResetDummyInput();
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};
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#endif
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