ddnet/src/game/client/components/players.h
2021-07-12 12:07:31 +02:00

41 lines
1.2 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_PLAYERS_H
#define GAME_CLIENT_COMPONENTS_PLAYERS_H
#include <game/client/component.h>
#include <game/client/render.h>
#include <game/generated/protocol.h>
class CPlayers : public CComponent
{
friend class CGhost;
CTeeRenderInfo m_RenderInfoSpec;
CTeeRenderInfo m_aRenderInfo[MAX_CLIENTS];
void RenderHand(class CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha = 1.0f);
void RenderPlayer(
const CNetObj_Character *pPrevChar,
const CNetObj_Character *pPlayerChar,
const CTeeRenderInfo *pRenderInfo,
int ClientID,
float Intra = 0.f);
void RenderHook(
const CNetObj_Character *pPrevChar,
const CNetObj_Character *pPlayerChar,
const CTeeRenderInfo *pRenderInfo,
int ClientID,
float Intra = 0.f);
int m_WeaponEmoteQuadContainerIndex;
int m_DirectionQuadContainerIndex;
int m_WeaponSpriteMuzzleQuadContainerIndex[NUM_WEAPONS];
public:
vec2 m_CurPredictedPos[MAX_CLIENTS];
virtual void OnInit();
virtual void OnRender();
};
#endif