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character.cpp
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Merge #5642
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2022-08-09 13:59:21 +00:00 |
character.h
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CCharacter: Drop non-const IsAlive() getter
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2022-08-15 15:05:59 +03:00 |
door.cpp
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Move and extend GetClientVersion to remove many version.h includes
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2022-07-31 23:21:10 +02:00 |
door.h
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Organize game-server includes
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2022-06-17 20:32:56 +02:00 |
dragger.cpp
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Move and extend GetClientVersion to remove many version.h includes
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2022-07-31 23:21:10 +02:00 |
dragger.h
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
dragger_beam.cpp
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
dragger_beam.h
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Organize game-server includes
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2022-06-17 20:32:56 +02:00 |
gun.cpp
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Move and extend GetClientVersion to remove many version.h includes
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2022-07-31 23:21:10 +02:00 |
gun.h
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
laser.cpp
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Add DDNetLaser to have more info about a laser shot
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2022-09-15 01:01:32 +02:00 |
laser.h
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change m_ZeroEnergyBounceInLastTick to bool
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2022-06-10 17:46:32 +02:00 |
light.cpp
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Move and extend GetClientVersion to remove many version.h includes
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2022-07-31 23:21:10 +02:00 |
light.h
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Mark virtual function as override using a script:
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2022-05-17 23:47:32 +02:00 |
pickup.cpp
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Move and extend GetClientVersion to remove many version.h includes
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2022-07-31 23:21:10 +02:00 |
pickup.h
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Mark virtual function as override using a script:
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2022-05-17 23:47:32 +02:00 |
plasma.cpp
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
plasma.h
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revert to double explotion plasma bullets if the bullet hits obstacle
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2022-05-22 21:59:51 +02:00 |
projectile.cpp
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Move and extend GetClientVersion to remove many version.h includes
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2022-07-31 23:21:10 +02:00 |
projectile.h
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Always destroy bullets/lasers on kill when in practice team (fixes #4694)
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2022-02-11 16:58:04 +01:00 |