ddnet/src/game/server/entities
2022-09-15 01:01:32 +02:00
..
character.cpp Merge #5642 2022-08-09 13:59:21 +00:00
character.h CCharacter: Drop non-const IsAlive() getter 2022-08-15 15:05:59 +03:00
door.cpp Move and extend GetClientVersion to remove many version.h includes 2022-07-31 23:21:10 +02:00
door.h Organize game-server includes 2022-06-17 20:32:56 +02:00
dragger.cpp Move and extend GetClientVersion to remove many version.h includes 2022-07-31 23:21:10 +02:00
dragger.h Huge variable naming format 2022-07-08 18:01:29 +02:00
dragger_beam.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
dragger_beam.h Organize game-server includes 2022-06-17 20:32:56 +02:00
gun.cpp Move and extend GetClientVersion to remove many version.h includes 2022-07-31 23:21:10 +02:00
gun.h Huge variable naming format 2022-07-08 18:01:29 +02:00
laser.cpp Add DDNetLaser to have more info about a laser shot 2022-09-15 01:01:32 +02:00
laser.h change m_ZeroEnergyBounceInLastTick to bool 2022-06-10 17:46:32 +02:00
light.cpp Move and extend GetClientVersion to remove many version.h includes 2022-07-31 23:21:10 +02:00
light.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00
pickup.cpp Move and extend GetClientVersion to remove many version.h includes 2022-07-31 23:21:10 +02:00
pickup.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00
plasma.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
plasma.h revert to double explotion plasma bullets if the bullet hits obstacle 2022-05-22 21:59:51 +02:00
projectile.cpp Move and extend GetClientVersion to remove many version.h includes 2022-07-31 23:21:10 +02:00
projectile.h Always destroy bullets/lasers on kill when in practice team (fixes #4694) 2022-02-11 16:58:04 +01:00