mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-11 10:38:20 +00:00
38 lines
991 B
C++
38 lines
991 B
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
|
#ifndef GAME_CLIENT_COMPONENTS_SCOREBOARD_H
|
|
#define GAME_CLIENT_COMPONENTS_SCOREBOARD_H
|
|
#include <game/client/component.h>
|
|
|
|
class CScoreboard : public CComponent
|
|
{
|
|
void RenderGoals(float x, float y, float w);
|
|
void RenderSpectators(float x, float y, float w);
|
|
void RenderScoreboard(float x, float y, float w, int Team, const char *pTitle, int NumPlayers = -1);
|
|
void RenderRecordingNotification(float x);
|
|
|
|
static void ConKeyScoreboard(IConsole::IResult *pResult, void *pUserData);
|
|
|
|
const char *GetClanName(int Team);
|
|
|
|
bool m_Active;
|
|
|
|
public:
|
|
CScoreboard();
|
|
virtual void OnReset();
|
|
virtual void OnConsoleInit();
|
|
virtual void OnRender();
|
|
virtual void OnRelease();
|
|
|
|
bool Active();
|
|
|
|
// DDRace
|
|
|
|
virtual void OnMessage(int MsgType, void *pRawMsg);
|
|
|
|
private:
|
|
float m_ServerRecord;
|
|
};
|
|
|
|
#endif
|