ddnet/src/game/client/components/killmessages.cpp
2021-04-09 20:11:53 +02:00

320 lines
11 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/graphics.h>
#include <engine/shared/config.h>
#include <engine/textrender.h>
#include <game/generated/client_data.h>
#include <game/generated/protocol.h>
#include "engine/shared/protocol.h"
#include "killmessages.h"
#include <game/client/animstate.h>
#include <game/client/gameclient.h>
void CKillMessages::OnWindowResize()
{
for(auto &Killmsg : m_aKillmsgs)
{
if(Killmsg.m_VictimTextContainerIndex != -1)
TextRender()->DeleteTextContainer(Killmsg.m_VictimTextContainerIndex);
if(Killmsg.m_KillerTextContainerIndex != -1)
TextRender()->DeleteTextContainer(Killmsg.m_KillerTextContainerIndex);
Killmsg.m_VictimTextContainerIndex = Killmsg.m_KillerTextContainerIndex = -1;
}
}
void CKillMessages::OnReset()
{
m_KillmsgCurrent = 0;
for(auto &Killmsg : m_aKillmsgs)
{
Killmsg.m_Tick = -100000;
if(Killmsg.m_VictimTextContainerIndex != -1)
TextRender()->DeleteTextContainer(Killmsg.m_VictimTextContainerIndex);
if(Killmsg.m_KillerTextContainerIndex != -1)
TextRender()->DeleteTextContainer(Killmsg.m_KillerTextContainerIndex);
Killmsg.m_VictimTextContainerIndex = Killmsg.m_KillerTextContainerIndex = -1;
}
}
void CKillMessages::OnInit()
{
Graphics()->SetColor(1.f, 1.f, 1.f, 1.f);
m_SpriteQuadContainerIndex = Graphics()->CreateQuadContainer();
Graphics()->QuadsSetSubset(0, 0, 1, 1);
RenderTools()->QuadContainerAddSprite(m_SpriteQuadContainerIndex, 0.f, 0.f, 28.f, 56.f);
Graphics()->QuadsSetSubset(0, 0, 1, 1);
RenderTools()->QuadContainerAddSprite(m_SpriteQuadContainerIndex, 0.f, 0.f, 28.f, 56.f);
Graphics()->QuadsSetSubset(1, 0, 0, 1);
RenderTools()->QuadContainerAddSprite(m_SpriteQuadContainerIndex, 0.f, 0.f, 28.f, 56.f);
Graphics()->QuadsSetSubset(1, 0, 0, 1);
RenderTools()->QuadContainerAddSprite(m_SpriteQuadContainerIndex, 0.f, 0.f, 28.f, 56.f);
for(int i = 0; i < NUM_WEAPONS; ++i)
{
float ScaleX, ScaleY;
Graphics()->QuadsSetSubset(0, 0, 1, 1);
RenderTools()->GetSpriteScale(g_pData->m_Weapons.m_aId[i].m_pSpriteBody, ScaleX, ScaleY);
RenderTools()->QuadContainerAddSprite(m_SpriteQuadContainerIndex, 96.f * ScaleX, 96.f * ScaleY);
}
}
void CKillMessages::CreateKillmessageNamesIfNotCreated(CKillMsg &Kill)
{
const float FontSize = 36.0f;
if(Kill.m_VictimTextContainerIndex == -1 && Kill.m_aVictimName[0] != 0)
{
Kill.m_VitctimTextWidth = TextRender()->TextWidth(0, FontSize, Kill.m_aVictimName, -1, -1.0f);
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, 0, 0, FontSize, TEXTFLAG_RENDER);
Cursor.m_LineWidth = -1;
Kill.m_VictimTextContainerIndex = TextRender()->CreateTextContainer(&Cursor, Kill.m_aVictimName);
}
if(Kill.m_KillerTextContainerIndex == -1 && Kill.m_aKillerName[0] != 0)
{
Kill.m_KillerTextWidth = TextRender()->TextWidth(0, FontSize, Kill.m_aKillerName, -1, -1.0f);
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, 0, 0, FontSize, TEXTFLAG_RENDER);
Cursor.m_LineWidth = -1;
Kill.m_KillerTextContainerIndex = TextRender()->CreateTextContainer(&Cursor, Kill.m_aKillerName);
}
}
void CKillMessages::OnMessage(int MsgType, void *pRawMsg)
{
if(MsgType == NETMSGTYPE_SV_KILLMSG)
{
CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg;
// unpack messages
CKillMsg Kill;
Kill.m_aVictimName[0] = '\0';
Kill.m_aKillerName[0] = '\0';
Kill.m_VictimID = pMsg->m_Victim;
if(Kill.m_VictimID >= 0 && Kill.m_VictimID < MAX_CLIENTS)
{
Kill.m_VictimTeam = m_pClient->m_aClients[Kill.m_VictimID].m_Team;
Kill.m_VictimDDTeam = m_pClient->m_Teams.Team(Kill.m_VictimID);
str_copy(Kill.m_aVictimName, m_pClient->m_aClients[Kill.m_VictimID].m_aName, sizeof(Kill.m_aVictimName));
Kill.m_VictimRenderInfo = m_pClient->m_aClients[Kill.m_VictimID].m_RenderInfo;
}
Kill.m_KillerID = pMsg->m_Killer;
if(Kill.m_KillerID >= 0 && Kill.m_KillerID < MAX_CLIENTS)
{
Kill.m_KillerTeam = m_pClient->m_aClients[Kill.m_KillerID].m_Team;
str_copy(Kill.m_aKillerName, m_pClient->m_aClients[Kill.m_KillerID].m_aName, sizeof(Kill.m_aKillerName));
Kill.m_KillerRenderInfo = m_pClient->m_aClients[Kill.m_KillerID].m_RenderInfo;
}
Kill.m_Weapon = pMsg->m_Weapon;
Kill.m_ModeSpecial = pMsg->m_ModeSpecial;
Kill.m_Tick = Client()->GameTick(g_Config.m_ClDummy);
Kill.m_FlagCarrierBlue = m_pClient->m_Snap.m_pGameDataObj ? m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierBlue : -1;
Kill.m_VitctimTextWidth = Kill.m_KillerTextWidth = 0.f;
float Width = 400 * 3.0f * Graphics()->ScreenAspect();
float Height = 400 * 3.0f;
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
Graphics()->MapScreen(0, 0, Width * 1.5f, Height * 1.5f);
CreateKillmessageNamesIfNotCreated(Kill);
bool KillMsgValid = (Kill.m_VictimRenderInfo.m_CustomColoredSkin && Kill.m_VictimRenderInfo.m_ColorableRenderSkin.m_Body != -1) || (!Kill.m_VictimRenderInfo.m_CustomColoredSkin && Kill.m_VictimRenderInfo.m_OriginalRenderSkin.m_Body != -1);
// if killer != victim, killer must be valid too
KillMsgValid &= Kill.m_KillerID == Kill.m_VictimID || ((Kill.m_KillerRenderInfo.m_CustomColoredSkin && Kill.m_KillerRenderInfo.m_ColorableRenderSkin.m_Body != -1) || (!Kill.m_KillerRenderInfo.m_CustomColoredSkin && Kill.m_KillerRenderInfo.m_OriginalRenderSkin.m_Body != -1));
if(KillMsgValid)
{
// add the message
m_KillmsgCurrent = (m_KillmsgCurrent + 1) % MAX_KILLMSGS;
if(m_aKillmsgs[m_KillmsgCurrent].m_VictimTextContainerIndex != -1)
{
TextRender()->DeleteTextContainer(m_aKillmsgs[m_KillmsgCurrent].m_VictimTextContainerIndex);
m_aKillmsgs[m_KillmsgCurrent].m_VictimTextContainerIndex = -1;
}
if(m_aKillmsgs[m_KillmsgCurrent].m_KillerTextContainerIndex != -1)
{
TextRender()->DeleteTextContainer(m_aKillmsgs[m_KillmsgCurrent].m_KillerTextContainerIndex);
m_aKillmsgs[m_KillmsgCurrent].m_KillerTextContainerIndex = -1;
}
m_aKillmsgs[m_KillmsgCurrent] = Kill;
}
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
}
}
void CKillMessages::OnRender()
{
if(!g_Config.m_ClShowKillMessages)
return;
float Width = 400 * 3.0f * Graphics()->ScreenAspect();
float Height = 400 * 3.0f;
Graphics()->MapScreen(0, 0, Width * 1.5f, Height * 1.5f);
Graphics()->SetColor(1.f, 1.f, 1.f, 1.f);
float StartX = Width * 1.5f - 10.0f;
float y = 30.0f + 100.0f * ((g_Config.m_ClShowfps ? 1 : 0) + g_Config.m_ClShowpred);
for(int i = 1; i <= MAX_KILLMSGS; i++)
{
int r = (m_KillmsgCurrent + i) % MAX_KILLMSGS;
if(Client()->GameTick(g_Config.m_ClDummy) > m_aKillmsgs[r].m_Tick + 50 * 10)
continue;
float x = StartX;
STextRenderColor TColor(1.f, 1.f, 1.f, 1.f);
STextRenderColor TOutlineColor(0.f, 0.f, 0.f, 0.3f);
// render victim name
x -= m_aKillmsgs[r].m_VitctimTextWidth;
if(m_aKillmsgs[r].m_VictimID >= 0 && g_Config.m_ClChatTeamColors && m_aKillmsgs[r].m_VictimDDTeam)
{
ColorRGBA rgb = color_cast<ColorRGBA>(ColorHSLA(m_aKillmsgs[r].m_VictimDDTeam / 64.0f, 1.0f, 0.75f));
TColor.Set(rgb.r, rgb.g, rgb.b, 1.0f);
}
CreateKillmessageNamesIfNotCreated(m_aKillmsgs[r]);
if(m_aKillmsgs[r].m_VictimTextContainerIndex != -1)
TextRender()->RenderTextContainer(m_aKillmsgs[r].m_VictimTextContainerIndex, &TColor, &TOutlineColor, x, y + (46.f - 36.f) / 2.f);
// render victim tee
x -= 24.0f;
if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_FLAGS)
{
if(m_aKillmsgs[r].m_ModeSpecial & 1)
{
int QuadOffset = 0;
if(m_aKillmsgs[r].m_VictimID == m_aKillmsgs[r].m_FlagCarrierBlue)
++QuadOffset;
if(QuadOffset == 0)
Graphics()->TextureSet(GameClient()->m_GameSkin.m_SpriteFlagRed);
else
Graphics()->TextureSet(GameClient()->m_GameSkin.m_SpriteFlagBlue);
Graphics()->RenderQuadContainerAsSprite(m_SpriteQuadContainerIndex, QuadOffset, x, y - 16);
}
}
if(m_aKillmsgs[r].m_VictimID >= 0)
{
CTeeRenderInfo TeeInfo = m_aKillmsgs[r].m_VictimRenderInfo;
CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
vec2 TeeRenderPos(x, y + 46.0f / 2.0f + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &TeeInfo, EMOTE_PAIN, vec2(-1, 0), TeeRenderPos);
}
x -= 32.0f;
// render weapon
x -= 44.0f;
if(m_aKillmsgs[r].m_Weapon >= 0)
{
Graphics()->TextureSet(GameClient()->m_GameSkin.m_SpriteWeapons[m_aKillmsgs[r].m_Weapon]);
Graphics()->RenderQuadContainerAsSprite(m_SpriteQuadContainerIndex, 4 + m_aKillmsgs[r].m_Weapon, x, y + 28);
}
x -= 52.0f;
if(m_aKillmsgs[r].m_VictimID != m_aKillmsgs[r].m_KillerID)
{
if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_FLAGS)
{
if(m_aKillmsgs[r].m_ModeSpecial & 2)
{
int QuadOffset = 2;
if(m_aKillmsgs[r].m_KillerID == m_aKillmsgs[r].m_FlagCarrierBlue)
++QuadOffset;
if(QuadOffset == 2)
Graphics()->TextureSet(GameClient()->m_GameSkin.m_SpriteFlagRed);
else
Graphics()->TextureSet(GameClient()->m_GameSkin.m_SpriteFlagBlue);
Graphics()->RenderQuadContainerAsSprite(m_SpriteQuadContainerIndex, QuadOffset, x - 56, y - 16);
}
}
// render killer tee
x -= 24.0f;
if(m_aKillmsgs[r].m_KillerID >= 0)
{
CTeeRenderInfo TeeInfo = m_aKillmsgs[r].m_KillerRenderInfo;
CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
vec2 TeeRenderPos(x, y + 46.0f / 2.0f + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &TeeInfo, EMOTE_ANGRY, vec2(1, 0), TeeRenderPos);
}
x -= 32.0f;
// render killer name
x -= m_aKillmsgs[r].m_KillerTextWidth;
if(m_aKillmsgs[r].m_KillerTextContainerIndex != -1)
TextRender()->RenderTextContainer(m_aKillmsgs[r].m_KillerTextContainerIndex, &TColor, &TOutlineColor, x, y + (46.f - 36.f) / 2.f);
}
y += 46.0f;
}
}
void CKillMessages::RefindSkins()
{
for(int i = 0; i < MAX_KILLMSGS; i++)
{
int r = i % MAX_KILLMSGS;
if(Client()->GameTick(g_Config.m_ClDummy) > m_aKillmsgs[r].m_Tick + 50 * 10)
continue;
if(m_aKillmsgs[r].m_KillerID >= 0)
{
CGameClient::CClientData &Client = GameClient()->m_aClients[m_aKillmsgs[r].m_KillerID];
if(Client.m_aSkinName[0] != '\0')
m_aKillmsgs[r].m_KillerRenderInfo = Client.m_RenderInfo;
else
m_aKillmsgs[r].m_KillerID = -1;
}
if(m_aKillmsgs[r].m_VictimID >= 0)
{
CGameClient::CClientData &Client = GameClient()->m_aClients[m_aKillmsgs[r].m_VictimID];
if(Client.m_aSkinName[0] != '\0')
m_aKillmsgs[r].m_VictimRenderInfo = Client.m_RenderInfo;
else
m_aKillmsgs[r].m_VictimID = -1;
}
}
}