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41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H
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#define GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H
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#include <base/tl/sorted_array.h>
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#include <base/vmath.h>
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#include <game/client/component.h>
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class CCountryFlags : public CComponent
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{
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public:
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struct CCountryFlag
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{
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int m_CountryCode;
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char m_aCountryCodeString[8];
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IGraphics::CTextureHandle m_Texture;
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bool operator<(const CCountryFlag &Other) const { return str_comp(m_aCountryCodeString, Other.m_aCountryCodeString) < 0; }
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};
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void OnInit();
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int Num() const;
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const CCountryFlag *GetByCountryCode(int CountryCode) const;
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const CCountryFlag *GetByIndex(int Index) const;
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void Render(int CountryCode, const ColorRGBA *pColor, float x, float y, float w, float h);
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private:
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enum
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{
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CODE_LB = -1,
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CODE_UB = 999,
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CODE_RANGE = CODE_UB - CODE_LB + 1,
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};
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sorted_array<CCountryFlag> m_aCountryFlags;
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int m_CodeIndexLUT[CODE_RANGE];
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void LoadCountryflagsIndexfile();
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};
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#endif
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