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ab28267e30
5265: Cleanup prediction entity handling a little r=def- a=trml I looked over the remaining code for creating/removing entities in the prediction, and only ended up making some smaller changes: - More consistent use of InsertEntity/RemoveEntity/Destroy - Fixed one instance in gameclient.cpp where an entity was removed but not deleted (could potentially have been a memory leak) - Removed some old code for retaining information about the characters after they left the snapshot (the client should only rely on the snapshot for prediction of players) ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [x] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: trml <trml@users.noreply.github.com> |
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.. | ||
components | ||
prediction | ||
animstate.cpp | ||
animstate.h | ||
component.cpp | ||
component.h | ||
gameclient.cpp | ||
gameclient.h | ||
lineinput.cpp | ||
lineinput.h | ||
projectile_data.cpp | ||
projectile_data.h | ||
race.cpp | ||
race.h | ||
render.cpp | ||
render.h | ||
render_map.cpp | ||
skin.h | ||
ui.cpp | ||
ui.h | ||
ui_ex.cpp | ||
ui_ex.h |