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8d9fa1045c
4084: Send switch state to the client r=Learath2 a=edg-l <!-- What is the motivation for the changes of this pull request --> This PR is related to #3990 ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Edgar Luque <git@edgarluque.com> |
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.. | ||
components | ||
prediction | ||
animstate.cpp | ||
animstate.h | ||
component.cpp | ||
component.h | ||
gameclient.cpp | ||
gameclient.h | ||
lineinput.cpp | ||
lineinput.h | ||
projectile_data.cpp | ||
projectile_data.h | ||
race.cpp | ||
race.h | ||
render.cpp | ||
render.h | ||
render_map.cpp | ||
skin.h | ||
ui.cpp | ||
ui.h | ||
ui_ex.cpp | ||
ui_ex.h |