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a69dc599a9
Fix pointer and pointer array variable naming Huge renaming to match our rules Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)[^a]\w+\[ (?!(return|delete)\b)\b\w+ (?!(m_|ms_|g_|gs_|s_))[^a]\w+\[ Further format static variables Format almost all pointer names accordingly Used regex: (?!(return)\b)\b\w+ \*(?!(m_p|p|s_p|m_ap|s_ap|g_p|g_ap|ap|gs_ap|ms_ap|gs_p|ms_p))\w+\b[^:\(p] clang-format Fix CI fail Fix misnamed non pointer as pointer and non array as array Used regex: (?!(return|delete)\b)\b\w+ (m_|ms_|g_|gs_|s_)p\w+\b (?!return\b)\b\w+ (ms_|m_|g_|gs_|s_)a\w+\b[^\[] clang-format Revert to SCREAMING_SNAKE_CASE and reinstate dead code
58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
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#ifndef GAME_TEAMSCORE_H
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#define GAME_TEAMSCORE_H
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#include <engine/shared/protocol.h>
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enum
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{
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TEAM_FLOCK = 0,
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TEAM_SUPER = MAX_CLIENTS,
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NUM_TEAMS = TEAM_SUPER + 1,
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VANILLA_TEAM_SUPER = VANILLA_MAX_CLIENTS
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};
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// do not change the values of the following enum
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enum
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{
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SV_TEAM_FORBIDDEN = 0, // teams are disabled on the map
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SV_TEAM_ALLOWED = 1, // teams are enabled on the map, but optional
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SV_TEAM_MANDATORY = 2, // map must be played with a team
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SV_TEAM_FORCED_SOLO = 3 // map forces a random team for each individual player
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};
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class CTeamsCore
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{
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int m_aTeam[MAX_CLIENTS];
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bool m_aIsSolo[MAX_CLIENTS];
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public:
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bool m_IsDDRace16;
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CTeamsCore();
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bool SameTeam(int ClientID1, int ClientID2) const;
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bool CanKeepHook(int ClientID1, int ClientID2) const;
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bool CanCollide(int ClientID1, int ClientID2) const;
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int Team(int ClientID) const;
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void Team(int ClientID, int Team);
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void Reset();
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void SetSolo(int ClientID, bool Value)
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{
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dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "Invalid client id");
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m_aIsSolo[ClientID] = Value;
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}
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bool GetSolo(int ClientID) const
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{
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if(ClientID < 0 || ClientID >= MAX_CLIENTS)
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return false;
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return m_aIsSolo[ClientID];
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}
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};
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#endif
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