ddnet/src
bors[bot] 53080e3e14
Merge #5938
5938: Hex Values in the editor's info feature r=heinrich5991 a=VoxelDoesCode

Add an option when the info button is selected, you can show the hexadecimal values for a tile rather than 1-255. This has some benefits, as it aligns in a perfect grid. Can help with making and test automappers.

![image](https://user-images.githubusercontent.com/95713843/195209286-82dd04d5-f469-4932-bbd7-93ec3fd32f99.png)

## Checklist

- [x] Tested the change ingame
- [x] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: VoxelDoesCode <bluheadcat@gmail.com>
2022-10-19 22:47:35 +00:00
..
android Refactor usages of sha256_str 2022-10-15 18:06:45 +02:00
antibot Merge pull request #3961 from fokkonaut/pr-antibot 2021-12-19 19:33:56 +01:00
base Fix compilation with VS2022 with exception handling enabled 2022-10-16 18:16:58 +02:00
engine Update zlib to version 1.2.13 2022-10-14 14:53:24 +02:00
game Merge #5938 2022-10-19 22:47:35 +00:00
macos Huge variable naming format 2022-07-08 18:01:29 +02:00
mastersrv fix import on mastersrv 2022-10-07 21:32:53 +02:00
steam Huge variable naming format 2022-07-08 18:01:29 +02:00
test Add tests for too small/large sha256_str and md5_str buffers 2022-10-15 18:18:18 +02:00
tools Refactor usages of sha256_str 2022-10-15 18:06:45 +02:00