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14 lines
390 B
C++
14 lines
390 B
C++
#include <game/client/component.hpp>
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class ITEMS : public COMPONENT
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{
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void render_projectile(const NETOBJ_PROJECTILE *current, int itemid);
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void render_pickup(const NETOBJ_PICKUP *prev, const NETOBJ_PICKUP *current);
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void render_flag(const NETOBJ_FLAG *prev, const NETOBJ_FLAG *current);
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void render_laser(const struct NETOBJ_LASER *current);
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public:
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virtual void on_render();
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};
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