#include class ITEMS : public COMPONENT { void render_projectile(const NETOBJ_PROJECTILE *current, int itemid); void render_pickup(const NETOBJ_PICKUP *prev, const NETOBJ_PICKUP *current); void render_flag(const NETOBJ_FLAG *prev, const NETOBJ_FLAG *current); void render_laser(const struct NETOBJ_LASER *current); public: virtual void on_render(); };