ddnet/src/game/client/components/scoreboard.h
2022-06-16 16:28:50 +02:00

42 lines
1.1 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_SCOREBOARD_H
#define GAME_CLIENT_COMPONENTS_SCOREBOARD_H
#include <engine/console.h>
#include <game/client/component.h>
class CScoreboard : public CComponent
{
void RenderGoals(float x, float y, float w);
void RenderSpectators(float x, float y, float w, float h);
void RenderScoreboard(float x, float y, float w, int Team, const char *pTitle, int NumPlayers = -1);
void RenderRecordingNotification(float x);
static void ConKeyScoreboard(IConsole::IResult *pResult, void *pUserData);
const char *GetClanName(int Team);
bool m_Active;
public:
CScoreboard();
virtual int Sizeof() const override { return sizeof(*this); }
virtual void OnReset() override;
virtual void OnConsoleInit() override;
virtual void OnRender() override;
virtual void OnRelease() override;
bool Active();
// DDRace
virtual void OnMessage(int MsgType, void *pRawMsg) override;
private:
float m_ServerRecord;
};
#endif