ddnet/src/game/client/components
Fireball a90c86e9a5 Parallax-aware zoom
How this works: parallax values configure perceived distance from camera
when it's moving along x and y axes. Assume that zoom is moving the
camera away and scale layers accordingly, with background layers
(furtherst away) changing the least.

New per-ItemGroup (LayerGroup) setting allows to set the new parallax
value independently from the other two. This can be used to do tricks
like on Time Shop zoom correctly or make it feel like the camera is
changing the field of view at the same time as moving in space.
2022-08-05 00:40:58 +01:00
..
background.cpp Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
background.h Organize game-client and editor includes 2022-06-17 20:32:56 +02:00
binds.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
binds.h Huge variable naming format 2022-07-08 18:01:29 +02:00
broadcast.cpp Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
broadcast.h Add some checksum functions to the client 2022-01-31 21:31:26 +01:00
camera.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
camera.h Huge variable naming format 2022-07-08 18:01:29 +02:00
chat.cpp Fix out of bounds access with highlighted messages in server demos 2022-07-21 15:32:11 +02:00
chat.h Merge #5591 2022-07-09 09:47:48 +00:00
console.cpp Use DrawRect instead of DrawRoundRect in CConsole 2022-07-10 17:19:33 +02:00
console.h Unify logging infrastructure between IConsole and dbg_msg 2022-04-29 15:21:26 +02:00
controls.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
controls.h Huge variable naming format 2022-07-08 18:01:29 +02:00
countryflags.cpp Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
countryflags.h Huge variable naming format 2022-07-08 18:01:29 +02:00
damageind.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
damageind.h Huge variable naming format 2022-07-08 18:01:29 +02:00
debughud.cpp Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
debughud.h Player position, speed and angle can now be displayed in the HUD. 2022-04-14 13:42:19 +02:00
effects.cpp Add freezing snow flakes effect and fix 50HZ timer + add 10Hz Timer to particle system 2022-06-15 22:05:40 +02:00
effects.h Add freezing snow flakes effect and fix 50HZ timer + add 10Hz Timer to particle system 2022-06-15 22:05:40 +02:00
emoticon.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
emoticon.h Integrate joystick with game controls and menus/editor UI 2022-06-13 20:40:37 +02:00
flow.cpp Fix all Multiplication type alerts by CodeQL 2020-10-05 19:03:54 +02:00
flow.h Add some checksum functions to the client 2022-01-31 21:31:26 +01:00
freezebars.cpp move DDNetCharacterDisplayInfo to DDNetCharacter 2022-06-27 01:10:25 +02:00
freezebars.h add vertical ninja bar 2022-04-14 13:40:44 +02:00
ghost.cpp Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
ghost.h send the weapon the player is really holding (except for ninjajetpack) 2022-06-15 22:01:46 +02:00
hud.cpp Parallax-aware zoom 2022-08-05 00:40:58 +01:00
hud.h Rename "NoSomething" to "SomethingDisabled" 2022-07-11 13:40:01 +02:00
items.cpp prediction/entity: Sync ID getter name with the server/entity 2022-07-14 23:40:23 +03:00
items.h Huge variable naming format 2022-07-08 18:01:29 +02:00
killmessages.cpp Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
killmessages.h Add some checksum functions to the client 2022-01-31 21:31:26 +01:00
mapimages.cpp Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
mapimages.h Huge variable naming format 2022-07-08 18:01:29 +02:00
maplayers.cpp Parallax-aware zoom 2022-08-05 00:40:58 +01:00
maplayers.h Reworked color system 2022-07-06 11:39:51 +02:00
mapsounds.cpp Reworked color system 2022-07-06 11:39:51 +02:00
mapsounds.h Use std::vector<CSourceQueueEntry> instead of array 2022-05-27 16:31:18 +02:00
menu_background.cpp Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
menu_background.h Huge variable naming format 2022-07-08 18:01:29 +02:00
menus.cpp Adapt upstreams CButtonContainer 2022-07-18 10:23:03 +02:00
menus.h Adapt upstreams CButtonContainer 2022-07-18 10:23:03 +02:00
menus_browser.cpp Adapt upstreams CButtonContainer 2022-07-18 10:23:03 +02:00
menus_demo.cpp Adapt upstreams CButtonContainer 2022-07-18 10:23:03 +02:00
menus_ingame.cpp Adapt upstreams CButtonContainer 2022-07-18 10:23:03 +02:00
menus_settings.cpp Fix names of static variables in settings menus 2022-07-18 21:51:46 +02:00
menus_settings_assets.cpp Adapt upstreams CButtonContainer 2022-07-18 10:23:03 +02:00
menus_start.cpp Adapt upstreams CButtonContainer 2022-07-18 10:23:03 +02:00
motd.cpp Use DrawRect instead of DrawRoundRect in CMotd 2022-07-10 17:19:34 +02:00
motd.h Add some checksum functions to the client 2022-01-31 21:31:26 +01:00
nameplates.cpp Parallax-aware zoom 2022-08-05 00:40:58 +01:00
nameplates.h Organize game-client and editor includes 2022-06-17 20:32:56 +02:00
particles.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
particles.h Add freezing snow flakes effect and fix 50HZ timer + add 10Hz Timer to particle system 2022-06-15 22:05:40 +02:00
players.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
players.h Huge variable naming format 2022-07-08 18:01:29 +02:00
race_demo.cpp Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
race_demo.h Switch to nanoseconds 2022-05-18 18:05:41 +02:00
scoreboard.cpp Use DrawRect instead of DrawRoundRect/Ext in CScoreboard 2022-07-10 17:19:33 +02:00
scoreboard.h no goals hud when empty 2022-06-16 16:28:50 +02:00
skins.cpp Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
skins.h Huge variable naming format 2022-07-08 18:01:29 +02:00
sounds.cpp Merge #5486 2022-06-30 14:36:58 +00:00
sounds.h Add IsPlaying to sounds client component 2022-06-26 22:43:32 +02:00
spectator.cpp Use DrawRect instead of DrawRoundRect/Ext in CSpectator 2022-07-10 17:19:33 +02:00
spectator.h Integrate joystick with game controls and menus/editor UI 2022-06-13 20:40:37 +02:00
statboard.cpp Use DrawRect instead of DrawRoundRect in CStatboard 2022-07-10 17:19:34 +02:00
statboard.h Organize game-client includes 2022-05-29 21:24:43 +02:00
tooltips.cpp Rename variable HoverTime -> m_HoverTime 2022-07-10 15:40:17 +02:00
tooltips.h Rename variable HoverTime -> m_HoverTime 2022-07-10 15:40:17 +02:00
voting.cpp Port some code to str_copy() template 2022-07-09 19:40:58 +03:00
voting.h Organize game-client and editor includes 2022-06-17 20:32:56 +02:00