mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-14 03:58:18 +00:00
18 lines
468 B
C++
18 lines
468 B
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
|
#ifndef GAME_CLIENT_COMPONENTS_DEBUGHUD_H
|
|
#define GAME_CLIENT_COMPONENTS_DEBUGHUD_H
|
|
#include <game/client/component.h>
|
|
|
|
class CDebugHud : public CComponent
|
|
{
|
|
void RenderNetCorrections();
|
|
void RenderTuning();
|
|
void RenderHint();
|
|
|
|
public:
|
|
virtual void OnRender();
|
|
};
|
|
|
|
#endif
|