ddnet/src/game/client/components/damageind.cpp
2021-08-03 14:29:52 +02:00

106 lines
2.7 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/demo.h>
#include <engine/graphics.h>
#include <game/generated/client_data.h>
#include <game/generated/protocol.h>
#include "damageind.h"
#include <game/client/render.h>
#include <game/client/ui.h>
#include <game/client/gameclient.h>
CDamageInd::CDamageInd()
{
m_Lastupdate = 0;
m_NumItems = 0;
}
CDamageInd::CItem *CDamageInd::CreateI()
{
if(m_NumItems < MAX_ITEMS)
{
CItem *p = &m_aItems[m_NumItems];
m_NumItems++;
return p;
}
return 0;
}
void CDamageInd::DestroyI(CDamageInd::CItem *i)
{
m_NumItems--;
*i = m_aItems[m_NumItems];
}
void CDamageInd::Create(vec2 Pos, vec2 Dir)
{
CItem *i = CreateI();
if(i)
{
i->m_Pos = Pos;
i->m_StartTime = LocalTime();
i->m_Dir = Dir * -1;
i->m_StartAngle = (random_float() - 1.0f) * 2.0f * pi;
}
}
void CDamageInd::OnRender()
{
Graphics()->TextureSet(GameClient()->m_GameSkin.m_SpriteStars[0]);
static float s_LastLocalTime = LocalTime();
for(int i = 0; i < m_NumItems;)
{
if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
{
const IDemoPlayer::CInfo *pInfo = DemoPlayer()->BaseInfo();
if(pInfo->m_Paused)
m_aItems[i].m_StartTime += LocalTime() - s_LastLocalTime;
else
m_aItems[i].m_StartTime += (LocalTime() - s_LastLocalTime) * (1.0f - pInfo->m_Speed);
}
else
{
if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_PAUSED)
m_aItems[i].m_StartTime += LocalTime() - s_LastLocalTime;
}
float Life = 0.75f - (LocalTime() - m_aItems[i].m_StartTime);
if(Life < 0.0f)
DestroyI(&m_aItems[i]);
else
{
vec2 Pos = mix(m_aItems[i].m_Pos + m_aItems[i].m_Dir * 75.0f, m_aItems[i].m_Pos, clamp((Life - 0.60f) / 0.15f, 0.0f, 1.0f));
Graphics()->SetColor(1.0f, 1.0f, 1.0f, Life / 0.1f);
Graphics()->QuadsSetRotation(m_aItems[i].m_StartAngle + Life * 2.0f);
Graphics()->RenderQuadContainerAsSprite(m_DmgIndQuadContainerIndex, 0, Pos.x, Pos.y);
i++;
}
}
s_LastLocalTime = LocalTime();
Graphics()->QuadsSetRotation(0);
Graphics()->SetColor(1.f, 1.f, 1.f, 1.f);
}
void CDamageInd::OnInit()
{
Graphics()->QuadsSetRotation(0);
Graphics()->SetColor(1.f, 1.f, 1.f, 1.f);
m_DmgIndQuadContainerIndex = Graphics()->CreateQuadContainer();
float ScaleX, ScaleY;
RenderTools()->GetSpriteScale(SPRITE_STAR1, ScaleX, ScaleY);
Graphics()->QuadsSetSubset(0, 0, 1, 1);
RenderTools()->QuadContainerAddSprite(m_DmgIndQuadContainerIndex, 48.f * ScaleX, 48.f * ScaleY);
}
void CDamageInd::Reset()
{
for(int i = 0; i < m_NumItems;)
{
DestroyI(&m_aItems[i]);
}
}