mirror of
https://github.com/ddnet/ddnet.git
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2316 lines
62 KiB
C++
2316 lines
62 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <stdlib.h> // qsort
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#include <stdarg.h>
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#include <base/math.h>
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#include <base/system.h>
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#include <engine/shared/engine.h>
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#include <engine/shared/protocol.h>
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#include <engine/shared/snapshot.h>
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#include <engine/shared/compression.h>
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#include <engine/shared/network.h>
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#include <engine/shared/config.h>
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#include <engine/shared/packer.h>
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#include <engine/shared/memheap.h>
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#include <engine/shared/datafile.h>
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#include <engine/shared/ringbuffer.h>
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#include <engine/shared/protocol.h>
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#include <engine/shared/demo.h>
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#include <mastersrv/mastersrv.h>
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#include <versionsrv/versionsrv.h>
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#include "client.h"
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#if defined(CONF_FAMILY_WINDOWS)
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#define _WIN32_WINNT 0x0500
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#define NOGDI
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#include <windows.h>
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#endif
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void CGraph::Init(float Min, float Max)
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{
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m_Min = Min;
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m_Max = Max;
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m_Index = 0;
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}
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void CGraph::ScaleMax()
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{
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int i = 0;
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m_Max = 0;
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for(i = 0; i < MAX_VALUES; i++)
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{
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if(m_aValues[i] > m_Max)
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m_Max = m_aValues[i];
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}
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}
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void CGraph::ScaleMin()
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{
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int i = 0;
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m_Min = m_Max;
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for(i = 0; i < MAX_VALUES; i++)
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{
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if(m_aValues[i] < m_Min)
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m_Min = m_aValues[i];
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}
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}
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void CGraph::Add(float v, float r, float g, float b)
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{
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m_Index = (m_Index+1)&(MAX_VALUES-1);
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m_aValues[m_Index] = v;
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m_aColors[m_Index][0] = r;
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m_aColors[m_Index][1] = g;
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m_aColors[m_Index][2] = b;
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}
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void CGraph::Render(IGraphics *pGraphics, int Font, float x, float y, float w, float h, const char *pDescription)
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{
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//m_pGraphics->BlendNormal();
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pGraphics->TextureSet(-1);
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pGraphics->QuadsBegin();
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pGraphics->SetColor(0, 0, 0, 0.75f);
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IGraphics::CQuadItem QuadItem(x, y, w, h);
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pGraphics->QuadsDrawTL(&QuadItem, 1);
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pGraphics->QuadsEnd();
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pGraphics->LinesBegin();
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pGraphics->SetColor(0.95f, 0.95f, 0.95f, 1.00f);
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IGraphics::CLineItem LineItem(x, y+h/2, x+w, y+h/2);
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pGraphics->LinesDraw(&LineItem, 1);
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pGraphics->SetColor(0.5f, 0.5f, 0.5f, 0.75f);
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IGraphics::CLineItem Array[2] = {
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IGraphics::CLineItem(x, y+(h*3)/4, x+w, y+(h*3)/4),
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IGraphics::CLineItem(x, y+h/4, x+w, y+h/4)};
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pGraphics->LinesDraw(Array, 2);
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for(int i = 1; i < MAX_VALUES; i++)
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{
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float a0 = (i-1)/(float)MAX_VALUES;
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float a1 = i/(float)MAX_VALUES;
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int i0 = (m_Index+i-1)&(MAX_VALUES-1);
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int i1 = (m_Index+i)&(MAX_VALUES-1);
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float v0 = (m_aValues[i0]-m_Min) / (m_Max-m_Min);
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float v1 = (m_aValues[i1]-m_Min) / (m_Max-m_Min);
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IGraphics::CColorVertex Array[2] = {
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IGraphics::CColorVertex(0, m_aColors[i0][0], m_aColors[i0][1], m_aColors[i0][2], 0.75f),
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IGraphics::CColorVertex(1, m_aColors[i1][0], m_aColors[i1][1], m_aColors[i1][2], 0.75f)};
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pGraphics->SetColorVertex(Array, 2);
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IGraphics::CLineItem LineItem(x+a0*w, y+h-v0*h, x+a1*w, y+h-v1*h);
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pGraphics->LinesDraw(&LineItem, 1);
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}
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pGraphics->LinesEnd();
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pGraphics->TextureSet(Font);
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pGraphics->QuadsText(x+2, y+h-16, 16, 1,1,1,1, pDescription);
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char aBuf[32];
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str_format(aBuf, sizeof(aBuf), "%.2f", m_Max);
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pGraphics->QuadsText(x+w-8*str_length(aBuf)-8, y+2, 16, 1,1,1,1, aBuf);
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str_format(aBuf, sizeof(aBuf), "%.2f", m_Min);
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pGraphics->QuadsText(x+w-8*str_length(aBuf)-8, y+h-16, 16, 1,1,1,1, aBuf);
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}
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void CSmoothTime::Init(int64 Target)
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{
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m_Snap = time_get();
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m_Current = Target;
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m_Target = Target;
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m_aAdjustSpeed[0] = 0.3f;
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m_aAdjustSpeed[1] = 0.3f;
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m_Graph.Init(0.0f, 0.5f);
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}
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void CSmoothTime::SetAdjustSpeed(int Direction, float Value)
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{
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m_aAdjustSpeed[Direction] = Value;
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}
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int64 CSmoothTime::Get(int64 Now)
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{
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int64 c = m_Current + (Now - m_Snap);
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int64 t = m_Target + (Now - m_Snap);
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// it's faster to adjust upward instead of downward
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// we might need to adjust these abit
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float AdjustSpeed = m_aAdjustSpeed[0];
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if(t > c)
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AdjustSpeed = m_aAdjustSpeed[1];
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float a = ((Now-m_Snap)/(float)time_freq()) * AdjustSpeed;
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if(a > 1.0f)
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a = 1.0f;
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int64 r = c + (int64)((t-c)*a);
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m_Graph.Add(a+0.5f,1,1,1);
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return r;
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}
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void CSmoothTime::UpdateInt(int64 Target)
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{
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int64 Now = time_get();
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m_Current = Get(Now);
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m_Snap = Now;
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m_Target = Target;
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}
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void CSmoothTime::Update(CGraph *pGraph, int64 Target, int TimeLeft, int AdjustDirection)
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{
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int UpdateTimer = 1;
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if(TimeLeft < 0)
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{
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int IsSpike = 0;
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if(TimeLeft < -50)
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{
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IsSpike = 1;
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m_SpikeCounter += 5;
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if(m_SpikeCounter > 50)
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m_SpikeCounter = 50;
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}
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if(IsSpike && m_SpikeCounter < 15)
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{
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// ignore this ping spike
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UpdateTimer = 0;
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pGraph->Add(TimeLeft, 1,1,0);
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}
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else
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{
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pGraph->Add(TimeLeft, 1,0,0);
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if(m_aAdjustSpeed[AdjustDirection] < 30.0f)
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m_aAdjustSpeed[AdjustDirection] *= 2.0f;
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}
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}
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else
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{
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if(m_SpikeCounter)
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m_SpikeCounter--;
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pGraph->Add(TimeLeft, 0,1,0);
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m_aAdjustSpeed[AdjustDirection] *= 0.95f;
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if(m_aAdjustSpeed[AdjustDirection] < 2.0f)
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m_aAdjustSpeed[AdjustDirection] = 2.0f;
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}
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if(UpdateTimer)
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UpdateInt(Target);
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}
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bool CFileCollection::IsFilenameValid(const char *pFilename)
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{
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if(str_length(pFilename) != m_FileDescLength+TIMESTAMP_LENGTH+m_FileExtLength ||
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str_comp_num(pFilename, m_aFileDesc, m_FileDescLength) ||
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str_comp(pFilename+m_FileDescLength+TIMESTAMP_LENGTH, m_aFileExt))
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return false;
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pFilename += m_FileDescLength;
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if(pFilename[0] == '_' &&
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pFilename[1] >= '0' && pFilename[1] <= '9' &&
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pFilename[2] >= '0' && pFilename[2] <= '9' &&
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pFilename[3] >= '0' && pFilename[3] <= '9' &&
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pFilename[4] >= '0' && pFilename[4] <= '9' &&
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pFilename[5] == '-' &&
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pFilename[6] >= '0' && pFilename[6] <= '9' &&
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pFilename[7] >= '0' && pFilename[7] <= '9' &&
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pFilename[8] == '-' &&
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pFilename[9] >= '0' && pFilename[9] <= '9' &&
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pFilename[10] >= '0' && pFilename[10] <= '9' &&
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pFilename[11] == '_' &&
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pFilename[12] >= '0' && pFilename[12] <= '9' &&
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pFilename[13] >= '0' && pFilename[13] <= '9' &&
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pFilename[14] == '-' &&
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pFilename[15] >= '0' && pFilename[15] <= '9' &&
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pFilename[16] >= '0' && pFilename[16] <= '9' &&
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pFilename[17] == '-' &&
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pFilename[18] >= '0' && pFilename[18] <= '9' &&
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pFilename[19] >= '0' && pFilename[19] <= '9')
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return true;
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return false;
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}
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int64 CFileCollection::ExtractTimestamp(const char *pTimestring)
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{
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int64 Timestamp = pTimestring[0]-'0'; Timestamp <<= 4;
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Timestamp += pTimestring[1]-'0'; Timestamp <<= 4;
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Timestamp += pTimestring[2]-'0'; Timestamp <<= 4;
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Timestamp += pTimestring[3]-'0'; Timestamp <<= 4;
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Timestamp += pTimestring[5]-'0'; Timestamp <<= 4;
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Timestamp += pTimestring[6]-'0'; Timestamp <<= 4;
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Timestamp += pTimestring[8]-'0'; Timestamp <<= 4;
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Timestamp += pTimestring[9]-'0'; Timestamp <<= 4;
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Timestamp += pTimestring[11]-'0'; Timestamp <<= 4;
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Timestamp += pTimestring[12]-'0'; Timestamp <<= 4;
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Timestamp += pTimestring[14]-'0'; Timestamp <<= 4;
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Timestamp += pTimestring[15]-'0'; Timestamp <<= 4;
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Timestamp += pTimestring[17]-'0'; Timestamp <<= 4;
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Timestamp += pTimestring[18]-'0';
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return Timestamp;
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}
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void CFileCollection::BuildTimestring(int64 Timestamp, char *pTimestring)
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{
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pTimestring[19] = 0;
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pTimestring[18] = (Timestamp&0xF)+'0'; Timestamp >>= 4;
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pTimestring[17] = (Timestamp&0xF)+'0'; Timestamp >>= 4;
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pTimestring[16] = '-';
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pTimestring[15] = (Timestamp&0xF)+'0'; Timestamp >>= 4;
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pTimestring[14] = (Timestamp&0xF)+'0'; Timestamp >>= 4;
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pTimestring[13] = '-';
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pTimestring[12] = (Timestamp&0xF)+'0'; Timestamp >>= 4;
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pTimestring[11] = (Timestamp&0xF)+'0'; Timestamp >>= 4;
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pTimestring[10] = '_';
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pTimestring[9] = (Timestamp&0xF)+'0'; Timestamp >>= 4;
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pTimestring[8] = (Timestamp&0xF)+'0'; Timestamp >>= 4;
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pTimestring[7] = '-';
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pTimestring[6] = (Timestamp&0xF)+'0'; Timestamp >>= 4;
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pTimestring[5] = (Timestamp&0xF)+'0'; Timestamp >>= 4;
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pTimestring[4] = '-';
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pTimestring[3] = (Timestamp&0xF)+'0'; Timestamp >>= 4;
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pTimestring[2] = (Timestamp&0xF)+'0'; Timestamp >>= 4;
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pTimestring[1] = (Timestamp&0xF)+'0'; Timestamp >>= 4;
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pTimestring[0] = (Timestamp&0xF)+'0';
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}
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void CFileCollection::Init(IStorage *pStorage, const char *pPath, const char *pFileDesc, const char *pFileExt, int MaxEntries)
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{
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mem_zero(m_aTimestamps, sizeof(m_aTimestamps));
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m_NumTimestamps = 0;
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m_MaxEntries = clamp(MaxEntries, 1, static_cast<int>(MAX_ENTRIES));
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str_copy(m_aFileDesc, pFileDesc, sizeof(m_aFileDesc));
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m_FileDescLength = str_length(m_aFileDesc);
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str_copy(m_aFileExt, pFileExt, sizeof(m_aFileExt));
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m_FileExtLength = str_length(m_aFileExt);
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str_copy(m_aPath, pPath, sizeof(m_aPath));
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m_pStorage = pStorage;
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m_pStorage->ListDirectory(IStorage::TYPE_SAVE, m_aPath, FilelistCallback, this);
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}
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void CFileCollection::AddEntry(int64 Timestamp)
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{
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if(m_NumTimestamps == 0)
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{
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// empty list
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m_aTimestamps[m_NumTimestamps++] = Timestamp;
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}
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else
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{
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// remove old file
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if(m_NumTimestamps == m_MaxEntries)
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{
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char aBuf[512];
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char aTimestring[TIMESTAMP_LENGTH];
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BuildTimestring(m_aTimestamps[0], aTimestring);
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str_format(aBuf, sizeof(aBuf), "%s/%s_%s%s", m_aPath, m_aFileDesc, aTimestring, m_aFileExt);
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m_pStorage->RemoveFile(aBuf, IStorage::TYPE_SAVE);
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}
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// add entry to the sorted list
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if(m_aTimestamps[0] > Timestamp)
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{
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// first entry
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if(m_NumTimestamps < m_MaxEntries)
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{
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mem_move(m_aTimestamps+1, m_aTimestamps, m_NumTimestamps*sizeof(int64));
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m_aTimestamps[0] = Timestamp;
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++m_NumTimestamps;
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}
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}
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else if(m_aTimestamps[m_NumTimestamps-1] <= Timestamp)
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{
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// last entry
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if(m_NumTimestamps == m_MaxEntries)
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{
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mem_move(m_aTimestamps, m_aTimestamps+1, (m_NumTimestamps-1)*sizeof(int64));
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m_aTimestamps[m_NumTimestamps-1] = Timestamp;
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}
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else
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m_aTimestamps[m_NumTimestamps++] = Timestamp;
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}
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else
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{
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// middle entry
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int Left = 0, Right = m_NumTimestamps-1;
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while(Right-Left > 1)
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{
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int Mid = (Left+Right)/2;
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if(m_aTimestamps[Mid] > Timestamp)
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Right = Mid;
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else
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Left = Mid;
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}
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if(m_NumTimestamps == m_MaxEntries)
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{
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mem_move(m_aTimestamps, m_aTimestamps+1, (Right-1)*sizeof(int64));
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m_aTimestamps[Right-1] = Timestamp;
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}
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else
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{
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mem_move(m_aTimestamps+Right+1, m_aTimestamps+Right, (m_NumTimestamps-Right)*sizeof(int64));
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m_aTimestamps[Right] = Timestamp;
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++m_NumTimestamps;
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}
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}
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}
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}
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void CFileCollection::FilelistCallback(const char *pFilename, int IsDir, int StorageType, void *pUser)
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{
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CFileCollection *pThis = static_cast<CFileCollection *>(pUser);
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// check for valid file name format
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if(IsDir || !pThis->IsFilenameValid(pFilename))
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return;
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// extract the timestamp
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int64 Timestamp = pThis->ExtractTimestamp(pFilename+pThis->m_FileDescLength+1);
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// add the entry
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pThis->AddEntry(Timestamp);
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}
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CClient::CClient() : m_DemoPlayer(&m_SnapshotDelta), m_DemoRecorder(&m_SnapshotDelta)
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{
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m_pEditor = 0;
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m_pInput = 0;
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m_pGraphics = 0;
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m_pSound = 0;
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m_pGameClient = 0;
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m_pMap = 0;
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m_pConsole = 0;
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m_FrameTime = 0.0001f;
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m_FrameTimeLow = 1.0f;
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m_FrameTimeHigh = 0.0f;
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m_Frames = 0;
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m_GameTickSpeed = SERVER_TICK_SPEED;
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m_WindowMustRefocus = 0;
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m_SnapCrcErrors = 0;
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m_AckGameTick = -1;
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m_CurrentRecvTick = 0;
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m_RconAuthed = 0;
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// version-checking
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m_aVersionStr[0] = '0';
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m_aVersionStr[1] = 0;
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// pinging
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m_PingStartTime = 0;
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//
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m_aCurrentMap[0] = 0;
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m_CurrentMapCrc = 0;
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//
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m_aCmdConnect[0] = 0;
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// map download
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m_aMapdownloadFilename[0] = 0;
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m_aMapdownloadName[0] = 0;
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m_MapdownloadFile = 0;
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m_MapdownloadChunk = 0;
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m_MapdownloadCrc = 0;
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m_MapdownloadAmount = -1;
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m_MapdownloadTotalsize = -1;
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m_CurrentServerInfoRequestTime = -1;
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m_CurrentInput = 0;
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m_State = IClient::STATE_OFFLINE;
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m_aServerAddressStr[0] = 0;
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mem_zero(m_aSnapshots, sizeof(m_aSnapshots));
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m_RecivedSnapshots = 0;
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m_VersionInfo.m_State = 0;
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}
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// ----- send functions -----
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int CClient::SendMsg(CMsgPacker *pMsg, int Flags)
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{
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return SendMsgEx(pMsg, Flags, false);
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}
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int CClient::SendMsgEx(CMsgPacker *pMsg, int Flags, bool System)
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{
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CNetChunk Packet;
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if(State() == IClient::STATE_OFFLINE)
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return 0;
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mem_zero(&Packet, sizeof(CNetChunk));
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Packet.m_ClientID = 0;
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Packet.m_pData = pMsg->Data();
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Packet.m_DataSize = pMsg->Size();
|
|
|
|
// HACK: modify the message id in the packet and store the system flag
|
|
if(*((unsigned char*)Packet.m_pData) == 1 && System && Packet.m_DataSize == 1)
|
|
dbg_break();
|
|
|
|
*((unsigned char*)Packet.m_pData) <<= 1;
|
|
if(System)
|
|
*((unsigned char*)Packet.m_pData) |= 1;
|
|
|
|
if(Flags&MSGFLAG_VITAL)
|
|
Packet.m_Flags |= NETSENDFLAG_VITAL;
|
|
if(Flags&MSGFLAG_FLUSH)
|
|
Packet.m_Flags |= NETSENDFLAG_FLUSH;
|
|
|
|
if(Flags&MSGFLAG_RECORD)
|
|
{
|
|
if(m_DemoRecorder.IsRecording())
|
|
m_DemoRecorder.RecordMessage(Packet.m_pData, Packet.m_DataSize);
|
|
}
|
|
|
|
if(!(Flags&MSGFLAG_NOSEND))
|
|
m_NetClient.Send(&Packet);
|
|
return 0;
|
|
}
|
|
|
|
void CClient::SendInfo()
|
|
{
|
|
CMsgPacker Msg(NETMSG_INFO);
|
|
Msg.AddString(GameClient()->NetVersion(), 128);
|
|
Msg.AddString(g_Config.m_PlayerName, 128);
|
|
Msg.AddString(g_Config.m_ClanName, 128);
|
|
Msg.AddString(g_Config.m_Password, 128);
|
|
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
|
|
}
|
|
|
|
|
|
void CClient::SendEnterGame()
|
|
{
|
|
CMsgPacker Msg(NETMSG_ENTERGAME);
|
|
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
|
|
}
|
|
|
|
void CClient::SendReady()
|
|
{
|
|
CMsgPacker Msg(NETMSG_READY);
|
|
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
|
|
}
|
|
|
|
bool CClient::RconAuthed()
|
|
{
|
|
return m_RconAuthed;
|
|
}
|
|
|
|
void CClient::RconAuth(const char *pName, const char *pPassword)
|
|
{
|
|
if(RconAuthed())
|
|
return;
|
|
|
|
CMsgPacker Msg(NETMSG_RCON_AUTH);
|
|
Msg.AddString(pName, 32);
|
|
Msg.AddString(pPassword, 32);
|
|
SendMsgEx(&Msg, MSGFLAG_VITAL);
|
|
}
|
|
|
|
void CClient::Rcon(const char *pCmd)
|
|
{
|
|
CMsgPacker Msg(NETMSG_RCON_CMD);
|
|
Msg.AddString(pCmd, 256);
|
|
SendMsgEx(&Msg, MSGFLAG_VITAL);
|
|
}
|
|
|
|
bool CClient::ConnectionProblems()
|
|
{
|
|
return m_NetClient.GotProblems() != 0;
|
|
}
|
|
|
|
void CClient::DirectInput(int *pInput, int Size)
|
|
{
|
|
int i;
|
|
CMsgPacker Msg(NETMSG_INPUT);
|
|
Msg.AddInt(m_AckGameTick);
|
|
Msg.AddInt(m_PredTick);
|
|
Msg.AddInt(Size);
|
|
|
|
for(i = 0; i < Size/4; i++)
|
|
Msg.AddInt(pInput[i]);
|
|
|
|
SendMsgEx(&Msg, 0);
|
|
}
|
|
|
|
|
|
void CClient::SendInput()
|
|
{
|
|
int64 Now = time_get();
|
|
|
|
if(m_PredTick <= 0)
|
|
return;
|
|
|
|
// fetch input
|
|
int Size = GameClient()->OnSnapInput(m_aInputs[m_CurrentInput].m_aData);
|
|
|
|
if(!Size)
|
|
return;
|
|
|
|
// pack input
|
|
CMsgPacker Msg(NETMSG_INPUT);
|
|
Msg.AddInt(m_AckGameTick);
|
|
Msg.AddInt(m_PredTick);
|
|
Msg.AddInt(Size);
|
|
|
|
m_aInputs[m_CurrentInput].m_Tick = m_PredTick;
|
|
m_aInputs[m_CurrentInput].m_PredictedTime = m_PredictedTime.Get(Now);
|
|
m_aInputs[m_CurrentInput].m_Time = Now;
|
|
|
|
// pack it
|
|
for(int i = 0; i < Size/4; i++)
|
|
Msg.AddInt(m_aInputs[m_CurrentInput].m_aData[i]);
|
|
|
|
m_CurrentInput++;
|
|
m_CurrentInput%=200;
|
|
|
|
SendMsgEx(&Msg, MSGFLAG_FLUSH);
|
|
}
|
|
|
|
const char *CClient::LatestVersion()
|
|
{
|
|
return m_aVersionStr;
|
|
}
|
|
|
|
// TODO: OPT: do this alot smarter!
|
|
int *CClient::GetInput(int Tick)
|
|
{
|
|
int Best = -1;
|
|
for(int i = 0; i < 200; i++)
|
|
{
|
|
if(m_aInputs[i].m_Tick <= Tick && (Best == -1 || m_aInputs[Best].m_Tick < m_aInputs[i].m_Tick))
|
|
Best = i;
|
|
}
|
|
|
|
if(Best != -1)
|
|
return (int *)m_aInputs[Best].m_aData;
|
|
return 0;
|
|
}
|
|
|
|
// ------ state handling -----
|
|
void CClient::SetState(int s)
|
|
{
|
|
int Old = m_State;
|
|
if(g_Config.m_Debug)
|
|
{
|
|
char aBuf[128];
|
|
str_format(aBuf, sizeof(aBuf), "state change. last=%d current=%d", m_State, s);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
|
|
}
|
|
m_State = s;
|
|
if(Old != s)
|
|
GameClient()->OnStateChange(m_State, Old);
|
|
}
|
|
|
|
// called when the map is loaded and we should init for a new round
|
|
void CClient::OnEnterGame()
|
|
{
|
|
// reset input
|
|
int i;
|
|
for(i = 0; i < 200; i++)
|
|
m_aInputs[i].m_Tick = -1;
|
|
m_CurrentInput = 0;
|
|
|
|
// reset snapshots
|
|
m_aSnapshots[SNAP_CURRENT] = 0;
|
|
m_aSnapshots[SNAP_PREV] = 0;
|
|
m_SnapshotStorage.PurgeAll();
|
|
m_RecivedSnapshots = 0;
|
|
m_SnapshotParts = 0;
|
|
m_PredTick = 0;
|
|
m_CurrentRecvTick = 0;
|
|
m_CurGameTick = 0;
|
|
m_PrevGameTick = 0;
|
|
}
|
|
|
|
void CClient::EnterGame()
|
|
{
|
|
if(State() == IClient::STATE_DEMOPLAYBACK)
|
|
return;
|
|
|
|
// now we will wait for two snapshots
|
|
// to finish the connection
|
|
SendEnterGame();
|
|
OnEnterGame();
|
|
}
|
|
|
|
void CClient::Connect(const char *pAddress)
|
|
{
|
|
char aBuf[512];
|
|
int Port = 8303;
|
|
|
|
Disconnect();
|
|
|
|
str_copy(m_aServerAddressStr, pAddress, sizeof(m_aServerAddressStr));
|
|
|
|
str_format(aBuf, sizeof(aBuf), "connecting to '%s'", m_aServerAddressStr);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
|
|
|
|
ServerInfoRequest();
|
|
str_copy(aBuf, m_aServerAddressStr, sizeof(aBuf));
|
|
|
|
for(int k = 0; aBuf[k]; k++)
|
|
{
|
|
if(aBuf[k] == ':')
|
|
{
|
|
Port = str_toint(aBuf+k+1);
|
|
aBuf[k] = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// TODO: IPv6 support
|
|
if(net_host_lookup(aBuf, &m_ServerAddress, NETTYPE_IPV4) != 0)
|
|
{
|
|
char aBufMsg[256];
|
|
str_format(aBufMsg, sizeof(aBufMsg), "could not find the address of %s, connecting to localhost", aBuf);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBufMsg);
|
|
net_host_lookup("localhost", &m_ServerAddress, NETTYPE_IPV4);
|
|
}
|
|
|
|
m_RconAuthed = 0;
|
|
m_ServerAddress.port = Port;
|
|
m_NetClient.Connect(&m_ServerAddress);
|
|
SetState(IClient::STATE_CONNECTING);
|
|
|
|
if(m_DemoRecorder.IsRecording())
|
|
DemoRecorder_Stop();
|
|
|
|
m_InputtimeMarginGraph.Init(-150.0f, 150.0f);
|
|
m_GametimeMarginGraph.Init(-150.0f, 150.0f);
|
|
}
|
|
|
|
void CClient::DisconnectWithReason(const char *pReason)
|
|
{
|
|
char aBuf[512];
|
|
str_format(aBuf, sizeof(aBuf), "disconnecting. reason='%s'", pReason?pReason:"unknown");
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
|
|
|
|
// stop demo playback and recorder
|
|
m_DemoPlayer.Stop();
|
|
DemoRecorder_Stop();
|
|
|
|
//
|
|
m_RconAuthed = 0;
|
|
m_NetClient.Disconnect(pReason);
|
|
SetState(IClient::STATE_OFFLINE);
|
|
m_pMap->Unload();
|
|
|
|
// disable all downloads
|
|
m_MapdownloadChunk = 0;
|
|
if(m_MapdownloadFile)
|
|
io_close(m_MapdownloadFile);
|
|
m_MapdownloadFile = 0;
|
|
m_MapdownloadCrc = 0;
|
|
m_MapdownloadTotalsize = -1;
|
|
m_MapdownloadAmount = 0;
|
|
|
|
// clear the current server info
|
|
mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
|
|
mem_zero(&m_ServerAddress, sizeof(m_ServerAddress));
|
|
|
|
// clear snapshots
|
|
m_aSnapshots[SNAP_CURRENT] = 0;
|
|
m_aSnapshots[SNAP_PREV] = 0;
|
|
m_RecivedSnapshots = 0;
|
|
}
|
|
|
|
void CClient::Disconnect()
|
|
{
|
|
DisconnectWithReason(0);
|
|
}
|
|
|
|
|
|
void CClient::GetServerInfo(CServerInfo *pServerInfo)
|
|
{
|
|
mem_copy(pServerInfo, &m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
|
|
}
|
|
|
|
void CClient::ServerInfoRequest()
|
|
{
|
|
mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
|
|
m_CurrentServerInfoRequestTime = 0;
|
|
}
|
|
|
|
int CClient::LoadData()
|
|
{
|
|
m_DebugFont = Graphics()->LoadTexture("debug_font.png", IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, IGraphics::TEXLOAD_NORESAMPLE);
|
|
return 1;
|
|
}
|
|
|
|
// ---
|
|
|
|
void *CClient::SnapGetItem(int SnapId, int Index, CSnapItem *pItem)
|
|
{
|
|
CSnapshotItem *i;
|
|
dbg_assert(SnapId >= 0 && SnapId < NUM_SNAPSHOT_TYPES, "invalid SnapId");
|
|
i = m_aSnapshots[SnapId]->m_pAltSnap->GetItem(Index);
|
|
pItem->m_DataSize = m_aSnapshots[SnapId]->m_pAltSnap->GetItemSize(Index);
|
|
pItem->m_Type = i->Type();
|
|
pItem->m_Id = i->ID();
|
|
return (void *)i->Data();
|
|
}
|
|
|
|
void CClient::SnapInvalidateItem(int SnapId, int Index)
|
|
{
|
|
CSnapshotItem *i;
|
|
dbg_assert(SnapId >= 0 && SnapId < NUM_SNAPSHOT_TYPES, "invalid SnapId");
|
|
i = m_aSnapshots[SnapId]->m_pAltSnap->GetItem(Index);
|
|
if(i)
|
|
{
|
|
if((char *)i < (char *)m_aSnapshots[SnapId]->m_pAltSnap || (char *)i > (char *)m_aSnapshots[SnapId]->m_pAltSnap + m_aSnapshots[SnapId]->m_SnapSize)
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "snap invalidate problem");
|
|
if((char *)i >= (char *)m_aSnapshots[SnapId]->m_pSnap && (char *)i < (char *)m_aSnapshots[SnapId]->m_pSnap + m_aSnapshots[SnapId]->m_SnapSize)
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "snap invalidate problem");
|
|
i->m_TypeAndID = -1;
|
|
}
|
|
}
|
|
|
|
void *CClient::SnapFindItem(int SnapId, int Type, int Id)
|
|
{
|
|
// TODO: linear search. should be fixed.
|
|
int i;
|
|
|
|
if(!m_aSnapshots[SnapId])
|
|
return 0x0;
|
|
|
|
for(i = 0; i < m_aSnapshots[SnapId]->m_pSnap->NumItems(); i++)
|
|
{
|
|
CSnapshotItem *pItem = m_aSnapshots[SnapId]->m_pAltSnap->GetItem(i);
|
|
if(pItem->Type() == Type && pItem->ID() == Id)
|
|
return (void *)pItem->Data();
|
|
}
|
|
return 0x0;
|
|
}
|
|
|
|
int CClient::SnapNumItems(int SnapId)
|
|
{
|
|
dbg_assert(SnapId >= 0 && SnapId < NUM_SNAPSHOT_TYPES, "invalid SnapId");
|
|
if(!m_aSnapshots[SnapId])
|
|
return 0;
|
|
return m_aSnapshots[SnapId]->m_pSnap->NumItems();
|
|
}
|
|
|
|
void CClient::SnapSetStaticsize(int ItemType, int Size)
|
|
{
|
|
m_SnapshotDelta.SetStaticsize(ItemType, Size);
|
|
}
|
|
|
|
|
|
void CClient::DebugRender()
|
|
{
|
|
static NETSTATS Prev, Current;
|
|
static int64 LastSnap = 0;
|
|
static float FrameTimeAvg = 0;
|
|
int64 Now = time_get();
|
|
char aBuffer[512];
|
|
|
|
if(!g_Config.m_Debug)
|
|
return;
|
|
|
|
//m_pGraphics->BlendNormal();
|
|
Graphics()->TextureSet(m_DebugFont);
|
|
Graphics()->MapScreen(0,0,Graphics()->ScreenWidth(),Graphics()->ScreenHeight());
|
|
|
|
if(time_get()-LastSnap > time_freq())
|
|
{
|
|
LastSnap = time_get();
|
|
Prev = Current;
|
|
net_stats(&Current);
|
|
}
|
|
|
|
/*
|
|
eth = 14
|
|
ip = 20
|
|
udp = 8
|
|
total = 42
|
|
*/
|
|
FrameTimeAvg = FrameTimeAvg*0.9f + m_FrameTime*0.1f;
|
|
str_format(aBuffer, sizeof(aBuffer), "ticks: %8d %8d mem %dk %d gfxmem: %dk fps: %3d",
|
|
m_CurGameTick, m_PredTick,
|
|
mem_stats()->allocated/1024,
|
|
mem_stats()->total_allocations,
|
|
Graphics()->MemoryUsage()/1024,
|
|
(int)(1.0f/FrameTimeAvg));
|
|
Graphics()->QuadsText(2, 2, 16, 1,1,1,1, aBuffer);
|
|
|
|
|
|
{
|
|
int SendPackets = (Current.sent_packets-Prev.sent_packets);
|
|
int SendBytes = (Current.sent_bytes-Prev.sent_bytes);
|
|
int SendTotal = SendBytes + SendPackets*42;
|
|
int RecvPackets = (Current.recv_packets-Prev.recv_packets);
|
|
int RecvBytes = (Current.recv_bytes-Prev.recv_bytes);
|
|
int RecvTotal = RecvBytes + RecvPackets*42;
|
|
|
|
if(!SendPackets) SendPackets++;
|
|
if(!RecvPackets) RecvPackets++;
|
|
str_format(aBuffer, sizeof(aBuffer), "send: %3d %5d+%4d=%5d (%3d kbps) avg: %5d\nrecv: %3d %5d+%4d=%5d (%3d kbps) avg: %5d",
|
|
SendPackets, SendBytes, SendPackets*42, SendTotal, (SendTotal*8)/1024, SendBytes/SendPackets,
|
|
RecvPackets, RecvBytes, RecvPackets*42, RecvTotal, (RecvTotal*8)/1024, RecvBytes/RecvPackets);
|
|
Graphics()->QuadsText(2, 14, 16, 1,1,1,1, aBuffer);
|
|
}
|
|
|
|
// render rates
|
|
{
|
|
int y = 0;
|
|
int i;
|
|
for(i = 0; i < 256; i++)
|
|
{
|
|
if(m_SnapshotDelta.GetDataRate(i))
|
|
{
|
|
str_format(aBuffer, sizeof(aBuffer), "%4d %20s: %8d %8d %8d", i, GameClient()->GetItemName(i), m_SnapshotDelta.GetDataRate(i)/8, m_SnapshotDelta.GetDataUpdates(i),
|
|
(m_SnapshotDelta.GetDataRate(i)/m_SnapshotDelta.GetDataUpdates(i))/8);
|
|
Graphics()->QuadsText(2, 100+y*12, 16, 1,1,1,1, aBuffer);
|
|
y++;
|
|
}
|
|
}
|
|
}
|
|
|
|
str_format(aBuffer, sizeof(aBuffer), "pred: %d ms",
|
|
(int)((m_PredictedTime.Get(Now)-m_GameTime.Get(Now))*1000/(float)time_freq()));
|
|
Graphics()->QuadsText(2, 70, 16, 1,1,1,1, aBuffer);
|
|
|
|
// render graphs
|
|
if(g_Config.m_DbgGraphs)
|
|
{
|
|
//Graphics()->MapScreen(0,0,400.0f,300.0f);
|
|
float w = Graphics()->ScreenWidth()/4.0f;
|
|
float h = Graphics()->ScreenHeight()/6.0f;
|
|
float sp = Graphics()->ScreenWidth()/100.0f;
|
|
float x = Graphics()->ScreenWidth()-w-sp;
|
|
|
|
m_FpsGraph.ScaleMax();
|
|
m_FpsGraph.ScaleMin();
|
|
m_FpsGraph.Render(Graphics(), m_DebugFont, x, sp*5, w, h, "FPS");
|
|
m_InputtimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp*5+h+sp, w, h, "Prediction Margin");
|
|
m_GametimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp*5+h+sp+h+sp, w, h, "Gametime Margin");
|
|
}
|
|
}
|
|
|
|
void CClient::Quit()
|
|
{
|
|
SetState(IClient::STATE_QUITING);
|
|
}
|
|
|
|
const char *CClient::ErrorString()
|
|
{
|
|
return m_NetClient.ErrorString();
|
|
}
|
|
|
|
void CClient::Render()
|
|
{
|
|
if(g_Config.m_GfxClear)
|
|
Graphics()->Clear(1,1,0);
|
|
|
|
GameClient()->OnRender();
|
|
DebugRender();
|
|
}
|
|
|
|
const char *CClient::LoadMap(const char *pName, const char *pFilename, unsigned WantedCrc)
|
|
{
|
|
static char aErrorMsg[128];
|
|
|
|
SetState(IClient::STATE_LOADING);
|
|
|
|
if(!m_pMap->Load(pFilename))
|
|
{
|
|
str_format(aErrorMsg, sizeof(aErrorMsg), "map '%s' not found", pFilename);
|
|
return aErrorMsg;
|
|
}
|
|
|
|
// get the crc of the map
|
|
if(m_pMap->Crc() != WantedCrc)
|
|
{
|
|
m_pMap->Unload();
|
|
str_format(aErrorMsg, sizeof(aErrorMsg), "map differs from the server. %08x != %08x", m_pMap->Crc(), WantedCrc);
|
|
return aErrorMsg;
|
|
}
|
|
|
|
// stop demo recording if we loaded a new map
|
|
DemoRecorder_Stop();
|
|
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "loaded map '%s'", pFilename);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
|
|
m_RecivedSnapshots = 0;
|
|
|
|
str_copy(m_aCurrentMap, pName, sizeof(m_aCurrentMap));
|
|
m_CurrentMapCrc = m_pMap->Crc();
|
|
|
|
return 0x0;
|
|
}
|
|
|
|
|
|
|
|
const char *CClient::LoadMapSearch(const char *pMapName, int WantedCrc)
|
|
{
|
|
const char *pError = 0;
|
|
char aBuf[512];
|
|
str_format(aBuf, sizeof(aBuf), "loading map, map=%s wanted crc=%08x", pMapName, WantedCrc);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
|
|
SetState(IClient::STATE_LOADING);
|
|
|
|
// try the normal maps folder
|
|
str_format(aBuf, sizeof(aBuf), "maps/%s.map", pMapName);
|
|
pError = LoadMap(pMapName, aBuf, WantedCrc);
|
|
if(!pError)
|
|
return pError;
|
|
|
|
// try the downloaded maps
|
|
str_format(aBuf, sizeof(aBuf), "downloadedmaps/%s_%08x.map", pMapName, WantedCrc);
|
|
pError = LoadMap(pMapName, aBuf, WantedCrc);
|
|
return pError;
|
|
}
|
|
|
|
int CClient::PlayerScoreComp(const void *a, const void *b)
|
|
{
|
|
CServerInfo::CPlayer *p0 = (CServerInfo::CPlayer *)a;
|
|
CServerInfo::CPlayer *p1 = (CServerInfo::CPlayer *)b;
|
|
if(p0->m_Score == p1->m_Score)
|
|
return 0;
|
|
if(p0->m_Score < p1->m_Score)
|
|
return 1;
|
|
return -1;
|
|
}
|
|
|
|
void CClient::ProcessPacket(CNetChunk *pPacket)
|
|
{
|
|
if(pPacket->m_ClientID == -1)
|
|
{
|
|
// connectionlesss
|
|
if(pPacket->m_DataSize == (int)(sizeof(VERSIONSRV_VERSION) + sizeof(VERSION_DATA)) &&
|
|
mem_comp(pPacket->m_pData, VERSIONSRV_VERSION, sizeof(VERSIONSRV_VERSION)) == 0)
|
|
{
|
|
unsigned char *pVersionData = (unsigned char*)pPacket->m_pData + sizeof(VERSIONSRV_VERSION);
|
|
int VersionMatch = !mem_comp(pVersionData, VERSION_DATA, sizeof(VERSION_DATA));
|
|
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "version does %s (%d.%d.%d)",
|
|
VersionMatch ? "match" : "NOT match",
|
|
pVersionData[1], pVersionData[2], pVersionData[3]);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/version", aBuf);
|
|
|
|
// assume version is out of date when version-data doesn't match
|
|
if (!VersionMatch)
|
|
{
|
|
str_format(m_aVersionStr, sizeof(m_aVersionStr), "%d.%d.%d", pVersionData[1], pVersionData[2], pVersionData[3]);
|
|
}
|
|
}
|
|
|
|
if(pPacket->m_DataSize >= (int)sizeof(SERVERBROWSE_LIST) &&
|
|
mem_comp(pPacket->m_pData, SERVERBROWSE_LIST, sizeof(SERVERBROWSE_LIST)) == 0)
|
|
{
|
|
int Size = pPacket->m_DataSize-sizeof(SERVERBROWSE_LIST);
|
|
int Num = Size/sizeof(MASTERSRV_ADDR);
|
|
MASTERSRV_ADDR *pAddrs = (MASTERSRV_ADDR *)((char*)pPacket->m_pData+sizeof(SERVERBROWSE_LIST));
|
|
int i;
|
|
|
|
for(i = 0; i < Num; i++)
|
|
{
|
|
NETADDR Addr;
|
|
|
|
// convert address
|
|
mem_zero(&Addr, sizeof(Addr));
|
|
Addr.type = NETTYPE_IPV4;
|
|
Addr.ip[0] = pAddrs[i].m_aIp[0];
|
|
Addr.ip[1] = pAddrs[i].m_aIp[1];
|
|
Addr.ip[2] = pAddrs[i].m_aIp[2];
|
|
Addr.ip[3] = pAddrs[i].m_aIp[3];
|
|
Addr.port = (pAddrs[i].m_aPort[1]<<8) | pAddrs[i].m_aPort[0];
|
|
|
|
m_ServerBrowser.Set(Addr, IServerBrowser::SET_MASTER_ADD, -1, 0x0);
|
|
}
|
|
}
|
|
|
|
{
|
|
int PacketType = 0;
|
|
if(pPacket->m_DataSize >= (int)sizeof(SERVERBROWSE_INFO) && mem_comp(pPacket->m_pData, SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO)) == 0)
|
|
PacketType = 2;
|
|
|
|
if(pPacket->m_DataSize >= (int)sizeof(SERVERBROWSE_OLD_INFO) && mem_comp(pPacket->m_pData, SERVERBROWSE_OLD_INFO, sizeof(SERVERBROWSE_OLD_INFO)) == 0)
|
|
PacketType = 1;
|
|
|
|
if(PacketType)
|
|
{
|
|
// we got ze info
|
|
CUnpacker Up;
|
|
CServerInfo Info = {0};
|
|
int Token = -1;
|
|
|
|
Up.Reset((unsigned char*)pPacket->m_pData+sizeof(SERVERBROWSE_INFO), pPacket->m_DataSize-sizeof(SERVERBROWSE_INFO));
|
|
if(PacketType >= 2)
|
|
Token = str_toint(Up.GetString());
|
|
str_copy(Info.m_aVersion, Up.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES), sizeof(Info.m_aVersion));
|
|
str_copy(Info.m_aName, Up.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES), sizeof(Info.m_aName));
|
|
str_copy(Info.m_aMap, Up.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES), sizeof(Info.m_aMap));
|
|
str_copy(Info.m_aGameType, Up.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES), sizeof(Info.m_aGameType));
|
|
Info.m_Flags = str_toint(Up.GetString());
|
|
Info.m_Progression = str_toint(Up.GetString());
|
|
Info.m_NumPlayers = str_toint(Up.GetString());
|
|
Info.m_MaxPlayers = str_toint(Up.GetString());
|
|
|
|
// don't add invalid info to the server browser list
|
|
if(Info.m_NumPlayers < 0 || Info.m_NumPlayers > MAX_CLIENTS || Info.m_MaxPlayers < 0 || Info.m_MaxPlayers > MAX_CLIENTS)
|
|
return;
|
|
|
|
str_format(Info.m_aAddress, sizeof(Info.m_aAddress), "%d.%d.%d.%d:%d",
|
|
pPacket->m_Address.ip[0], pPacket->m_Address.ip[1], pPacket->m_Address.ip[2],
|
|
pPacket->m_Address.ip[3], pPacket->m_Address.port);
|
|
|
|
for(int i = 0; i < Info.m_NumPlayers; i++)
|
|
{
|
|
str_copy(Info.m_aPlayers[i].m_aName, Up.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES), sizeof(Info.m_aPlayers[i].m_aName));
|
|
Info.m_aPlayers[i].m_Score = str_toint(Up.GetString());
|
|
}
|
|
|
|
if(!Up.Error())
|
|
{
|
|
// sort players
|
|
qsort(Info.m_aPlayers, Info.m_NumPlayers, sizeof(*Info.m_aPlayers), PlayerScoreComp);
|
|
|
|
if(net_addr_comp(&m_ServerAddress, &pPacket->m_Address) == 0)
|
|
{
|
|
mem_copy(&m_CurrentServerInfo, &Info, sizeof(m_CurrentServerInfo));
|
|
m_CurrentServerInfo.m_NetAddr = m_ServerAddress;
|
|
m_CurrentServerInfoRequestTime = -1;
|
|
}
|
|
else
|
|
{
|
|
if(PacketType == 2)
|
|
m_ServerBrowser.Set(pPacket->m_Address, IServerBrowser::SET_TOKEN, Token, &Info);
|
|
else
|
|
m_ServerBrowser.Set(pPacket->m_Address, IServerBrowser::SET_OLD_INTERNET, -1, &Info);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CUnpacker Unpacker;
|
|
Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize);
|
|
|
|
// unpack msgid and system flag
|
|
int Msg = Unpacker.GetInt();
|
|
int Sys = Msg&1;
|
|
Msg >>= 1;
|
|
|
|
if(Unpacker.Error())
|
|
return;
|
|
|
|
if(Sys)
|
|
{
|
|
// system message
|
|
if(Msg == NETMSG_MAP_CHANGE)
|
|
{
|
|
const char *pMap = Unpacker.GetString(CUnpacker::SANITIZE_CC|CUnpacker::SKIP_START_WHITESPACES);
|
|
int MapCrc = Unpacker.GetInt();
|
|
const char *pError = 0;
|
|
|
|
if(Unpacker.Error())
|
|
return;
|
|
|
|
for(int i = 0; pMap[i]; i++) // protect the player from nasty map names
|
|
{
|
|
if(pMap[i] == '/' || pMap[i] == '\\')
|
|
pError = "strange character in map name";
|
|
}
|
|
|
|
if(pError)
|
|
DisconnectWithReason(pError);
|
|
else
|
|
{
|
|
pError = LoadMapSearch(pMap, MapCrc);
|
|
|
|
if(!pError)
|
|
{
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done");
|
|
SendReady();
|
|
GameClient()->OnConnected();
|
|
}
|
|
else
|
|
{
|
|
str_format(m_aMapdownloadFilename, sizeof(m_aMapdownloadFilename), "downloadedmaps/%s_%08x.map", pMap, MapCrc);
|
|
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "starting to download map to '%s'", m_aMapdownloadFilename);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", aBuf);
|
|
|
|
m_MapdownloadChunk = 0;
|
|
str_copy(m_aMapdownloadName, pMap, sizeof(m_aMapdownloadName));
|
|
if(m_MapdownloadFile)
|
|
io_close(m_MapdownloadFile);
|
|
m_MapdownloadFile = Storage()->OpenFile(m_aMapdownloadFilename, IOFLAG_WRITE, IStorage::TYPE_SAVE);
|
|
m_MapdownloadCrc = MapCrc;
|
|
m_MapdownloadTotalsize = -1;
|
|
m_MapdownloadAmount = 0;
|
|
|
|
CMsgPacker Msg(NETMSG_REQUEST_MAP_DATA);
|
|
Msg.AddInt(m_MapdownloadChunk);
|
|
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
|
|
|
|
if(g_Config.m_Debug)
|
|
{
|
|
str_format(aBuf, sizeof(aBuf), "requested chunk %d", m_MapdownloadChunk);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client/network", aBuf);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(Msg == NETMSG_MAP_DATA)
|
|
{
|
|
int Last = Unpacker.GetInt();
|
|
int TotalSize = Unpacker.GetInt();
|
|
int Size = Unpacker.GetInt();
|
|
const unsigned char *pData = Unpacker.GetRaw(Size);
|
|
|
|
// check fior errors
|
|
if(Unpacker.Error() || Size <= 0 || TotalSize <= 0 || !m_MapdownloadFile)
|
|
return;
|
|
|
|
io_write(m_MapdownloadFile, pData, Size);
|
|
|
|
m_MapdownloadTotalsize = TotalSize;
|
|
m_MapdownloadAmount += Size;
|
|
|
|
if(Last)
|
|
{
|
|
const char *pError;
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "download complete, loading map");
|
|
|
|
if(m_MapdownloadFile)
|
|
io_close(m_MapdownloadFile);
|
|
m_MapdownloadFile = 0;
|
|
m_MapdownloadAmount = 0;
|
|
m_MapdownloadTotalsize = -1;
|
|
|
|
// load map
|
|
pError = LoadMap(m_aMapdownloadName, m_aMapdownloadFilename, m_MapdownloadCrc);
|
|
if(!pError)
|
|
{
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done");
|
|
SendReady();
|
|
GameClient()->OnConnected();
|
|
}
|
|
else
|
|
DisconnectWithReason(pError);
|
|
}
|
|
else
|
|
{
|
|
// request new chunk
|
|
m_MapdownloadChunk++;
|
|
|
|
CMsgPacker Msg(NETMSG_REQUEST_MAP_DATA);
|
|
Msg.AddInt(m_MapdownloadChunk);
|
|
SendMsgEx(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH);
|
|
|
|
if(g_Config.m_Debug)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "requested chunk %d", m_MapdownloadChunk);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client/network", aBuf);
|
|
}
|
|
}
|
|
}
|
|
else if(Msg == NETMSG_PING)
|
|
{
|
|
CMsgPacker Msg(NETMSG_PING_REPLY);
|
|
SendMsgEx(&Msg, 0);
|
|
}
|
|
else if(Msg == NETMSG_RCON_AUTH_STATUS)
|
|
{
|
|
int Result = Unpacker.GetInt();
|
|
if(Unpacker.Error() == 0)
|
|
m_RconAuthed = Result;
|
|
}
|
|
else if(Msg == NETMSG_RCON_LINE)
|
|
{
|
|
const char *pLine = Unpacker.GetString();
|
|
if(Unpacker.Error() == 0)
|
|
GameClient()->OnRconLine(pLine);
|
|
}
|
|
else if(Msg == NETMSG_PING_REPLY)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "latency %.2f", (time_get() - m_PingStartTime)*1000 / (float)time_freq());
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client/network", aBuf);
|
|
}
|
|
else if(Msg == NETMSG_INPUTTIMING)
|
|
{
|
|
int InputPredTick = Unpacker.GetInt();
|
|
int TimeLeft = Unpacker.GetInt();
|
|
|
|
// adjust our prediction time
|
|
int64 Target = 0;
|
|
for(int k = 0; k < 200; k++)
|
|
{
|
|
if(m_aInputs[k].m_Tick == InputPredTick)
|
|
{
|
|
Target = m_aInputs[k].m_PredictedTime + (time_get() - m_aInputs[k].m_Time);
|
|
Target = Target - (int64)(((TimeLeft-PREDICTION_MARGIN)/1000.0f)*time_freq());
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(Target)
|
|
m_PredictedTime.Update(&m_InputtimeMarginGraph, Target, TimeLeft, 1);
|
|
}
|
|
else if(Msg == NETMSG_SNAP || Msg == NETMSG_SNAPSINGLE || Msg == NETMSG_SNAPEMPTY)
|
|
{
|
|
int NumParts = 1;
|
|
int Part = 0;
|
|
int GameTick = Unpacker.GetInt();
|
|
int DeltaTick = GameTick-Unpacker.GetInt();
|
|
int PartSize = 0;
|
|
int Crc = 0;
|
|
int CompleteSize = 0;
|
|
const char *pData = 0;
|
|
|
|
// we are not allowed to process snapshot yet
|
|
if(State() < IClient::STATE_LOADING)
|
|
return;
|
|
|
|
if(Msg == NETMSG_SNAP)
|
|
{
|
|
NumParts = Unpacker.GetInt();
|
|
Part = Unpacker.GetInt();
|
|
}
|
|
|
|
if(Msg != NETMSG_SNAPEMPTY)
|
|
{
|
|
Crc = Unpacker.GetInt();
|
|
PartSize = Unpacker.GetInt();
|
|
}
|
|
|
|
pData = (const char *)Unpacker.GetRaw(PartSize);
|
|
|
|
if(Unpacker.Error())
|
|
return;
|
|
|
|
if(GameTick >= m_CurrentRecvTick)
|
|
{
|
|
if(GameTick != m_CurrentRecvTick)
|
|
{
|
|
m_SnapshotParts = 0;
|
|
m_CurrentRecvTick = GameTick;
|
|
}
|
|
|
|
// TODO: clean this up abit
|
|
mem_copy((char*)m_aSnapshotIncommingData + Part*MAX_SNAPSHOT_PACKSIZE, pData, PartSize);
|
|
m_SnapshotParts |= 1<<Part;
|
|
|
|
if(m_SnapshotParts == (unsigned)((1<<NumParts)-1))
|
|
{
|
|
static CSnapshot Emptysnap;
|
|
CSnapshot *pDeltaShot = &Emptysnap;
|
|
int PurgeTick;
|
|
void *pDeltaData;
|
|
int DeltaSize;
|
|
unsigned char aTmpBuffer2[CSnapshot::MAX_SIZE];
|
|
unsigned char aTmpBuffer3[CSnapshot::MAX_SIZE];
|
|
CSnapshot *pTmpBuffer3 = (CSnapshot*)aTmpBuffer3; // Fix compiler warning for strict-aliasing
|
|
int SnapSize;
|
|
|
|
CompleteSize = (NumParts-1) * MAX_SNAPSHOT_PACKSIZE + PartSize;
|
|
|
|
// reset snapshoting
|
|
m_SnapshotParts = 0;
|
|
|
|
// find snapshot that we should use as delta
|
|
Emptysnap.Clear();
|
|
|
|
// find delta
|
|
if(DeltaTick >= 0)
|
|
{
|
|
int DeltashotSize = m_SnapshotStorage.Get(DeltaTick, 0, &pDeltaShot, 0);
|
|
|
|
if(DeltashotSize < 0)
|
|
{
|
|
// couldn't find the delta snapshots that the server used
|
|
// to compress this snapshot. force the server to resync
|
|
if(g_Config.m_Debug)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "error, couldn't find the delta snapshot");
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
|
|
}
|
|
|
|
// ack snapshot
|
|
// TODO: combine this with the input message
|
|
m_AckGameTick = -1;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// decompress snapshot
|
|
pDeltaData = m_SnapshotDelta.EmptyDelta();
|
|
DeltaSize = sizeof(int)*3;
|
|
|
|
if(CompleteSize)
|
|
{
|
|
int IntSize = CVariableInt::Decompress(m_aSnapshotIncommingData, CompleteSize, aTmpBuffer2);
|
|
|
|
if(IntSize < 0) // failure during decompression, bail
|
|
return;
|
|
|
|
pDeltaData = aTmpBuffer2;
|
|
DeltaSize = IntSize;
|
|
}
|
|
|
|
// unpack delta
|
|
PurgeTick = DeltaTick;
|
|
SnapSize = m_SnapshotDelta.UnpackDelta(pDeltaShot, pTmpBuffer3, pDeltaData, DeltaSize);
|
|
if(SnapSize < 0)
|
|
{
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "delta unpack failed!");
|
|
return;
|
|
}
|
|
|
|
if(Msg != NETMSG_SNAPEMPTY && pTmpBuffer3->Crc() != Crc)
|
|
{
|
|
if(g_Config.m_Debug)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "snapshot crc error #%d - tick=%d wantedcrc=%d gotcrc=%d compressed_size=%d delta_tick=%d",
|
|
m_SnapCrcErrors, GameTick, Crc, pTmpBuffer3->Crc(), CompleteSize, DeltaTick);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
|
|
}
|
|
|
|
m_SnapCrcErrors++;
|
|
if(m_SnapCrcErrors > 10)
|
|
{
|
|
// to many errors, send reset
|
|
m_AckGameTick = -1;
|
|
SendInput();
|
|
m_SnapCrcErrors = 0;
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if(m_SnapCrcErrors)
|
|
m_SnapCrcErrors--;
|
|
}
|
|
|
|
// purge old snapshots
|
|
PurgeTick = DeltaTick;
|
|
if(m_aSnapshots[SNAP_PREV] && m_aSnapshots[SNAP_PREV]->m_Tick < PurgeTick)
|
|
PurgeTick = m_aSnapshots[SNAP_PREV]->m_Tick;
|
|
if(m_aSnapshots[SNAP_CURRENT] && m_aSnapshots[SNAP_CURRENT]->m_Tick < PurgeTick)
|
|
PurgeTick = m_aSnapshots[SNAP_PREV]->m_Tick;
|
|
m_SnapshotStorage.PurgeUntil(PurgeTick);
|
|
|
|
// add new
|
|
m_SnapshotStorage.Add(GameTick, time_get(), SnapSize, pTmpBuffer3, 1);
|
|
|
|
// add snapshot to demo
|
|
if(m_DemoRecorder.IsRecording())
|
|
{
|
|
// write snapshot
|
|
m_DemoRecorder.RecordSnapshot(GameTick, pTmpBuffer3, SnapSize);
|
|
}
|
|
|
|
// apply snapshot, cycle pointers
|
|
m_RecivedSnapshots++;
|
|
|
|
m_CurrentRecvTick = GameTick;
|
|
|
|
// we got two snapshots until we see us self as connected
|
|
if(m_RecivedSnapshots == 2)
|
|
{
|
|
// start at 200ms and work from there
|
|
m_PredictedTime.Init(GameTick*time_freq()/50);
|
|
m_PredictedTime.SetAdjustSpeed(1, 1000.0f);
|
|
m_GameTime.Init((GameTick-1)*time_freq()/50);
|
|
m_aSnapshots[SNAP_PREV] = m_SnapshotStorage.m_pFirst;
|
|
m_aSnapshots[SNAP_CURRENT] = m_SnapshotStorage.m_pLast;
|
|
m_LocalStartTime = time_get();
|
|
SetState(IClient::STATE_ONLINE);
|
|
DemoRecorder_HandleAutoStart();
|
|
}
|
|
|
|
// adjust game time
|
|
{
|
|
int64 Now = m_GameTime.Get(time_get());
|
|
int64 TickStart = GameTick*time_freq()/50;
|
|
int64 TimeLeft = (TickStart-Now)*1000 / time_freq();
|
|
//st_update(&game_time, (game_tick-1)*time_freq()/50);
|
|
m_GameTime.Update(&m_GametimeMarginGraph, (GameTick-1)*time_freq()/50, TimeLeft, 0);
|
|
}
|
|
|
|
// ack snapshot
|
|
m_AckGameTick = GameTick;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// game message
|
|
if(m_DemoRecorder.IsRecording())
|
|
m_DemoRecorder.RecordMessage(pPacket->m_pData, pPacket->m_DataSize);
|
|
|
|
GameClient()->OnMessage(Msg, &Unpacker);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CClient::PumpNetwork()
|
|
{
|
|
m_NetClient.Update();
|
|
|
|
if(State() != IClient::STATE_DEMOPLAYBACK)
|
|
{
|
|
// check for errors
|
|
if(State() != IClient::STATE_OFFLINE && State() != IClient::STATE_QUITING && m_NetClient.State() == NETSTATE_OFFLINE)
|
|
{
|
|
SetState(IClient::STATE_OFFLINE);
|
|
Disconnect();
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "offline error='%s'", m_NetClient.ErrorString());
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
|
|
}
|
|
|
|
//
|
|
if(State() == IClient::STATE_CONNECTING && m_NetClient.State() == NETSTATE_ONLINE)
|
|
{
|
|
// we switched to online
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", "connected, sending info");
|
|
SetState(IClient::STATE_LOADING);
|
|
SendInfo();
|
|
}
|
|
}
|
|
|
|
// process packets
|
|
CNetChunk Packet;
|
|
while(m_NetClient.Recv(&Packet))
|
|
ProcessPacket(&Packet);
|
|
}
|
|
|
|
void CClient::OnDemoPlayerSnapshot(void *pData, int Size)
|
|
{
|
|
// update ticks, they could have changed
|
|
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
|
|
CSnapshotStorage::CHolder *pTemp;
|
|
m_CurGameTick = pInfo->m_Info.m_CurrentTick;
|
|
m_PrevGameTick = pInfo->m_PreviousTick;
|
|
|
|
// handle snapshots
|
|
pTemp = m_aSnapshots[SNAP_PREV];
|
|
m_aSnapshots[SNAP_PREV] = m_aSnapshots[SNAP_CURRENT];
|
|
m_aSnapshots[SNAP_CURRENT] = pTemp;
|
|
|
|
mem_copy(m_aSnapshots[SNAP_CURRENT]->m_pSnap, pData, Size);
|
|
mem_copy(m_aSnapshots[SNAP_CURRENT]->m_pAltSnap, pData, Size);
|
|
|
|
GameClient()->OnNewSnapshot();
|
|
}
|
|
|
|
void CClient::OnDemoPlayerMessage(void *pData, int Size)
|
|
{
|
|
CUnpacker Unpacker;
|
|
Unpacker.Reset(pData, Size);
|
|
|
|
// unpack msgid and system flag
|
|
int Msg = Unpacker.GetInt();
|
|
int Sys = Msg&1;
|
|
Msg >>= 1;
|
|
|
|
if(Unpacker.Error())
|
|
return;
|
|
|
|
if(!Sys)
|
|
GameClient()->OnMessage(Msg, &Unpacker);
|
|
}
|
|
/*
|
|
const IDemoPlayer::CInfo *client_demoplayer_getinfo()
|
|
{
|
|
static DEMOPLAYBACK_INFO ret;
|
|
const DEMOREC_PLAYBACKINFO *info = m_DemoPlayer.Info();
|
|
ret.first_tick = info->first_tick;
|
|
ret.last_tick = info->last_tick;
|
|
ret.current_tick = info->current_tick;
|
|
ret.paused = info->paused;
|
|
ret.speed = info->speed;
|
|
return &ret;
|
|
}*/
|
|
|
|
/*
|
|
void DemoPlayer()->SetPos(float percent)
|
|
{
|
|
demorec_playback_set(percent);
|
|
}
|
|
|
|
void DemoPlayer()->SetSpeed(float speed)
|
|
{
|
|
demorec_playback_setspeed(speed);
|
|
}
|
|
|
|
void DemoPlayer()->SetPause(int paused)
|
|
{
|
|
if(paused)
|
|
demorec_playback_pause();
|
|
else
|
|
demorec_playback_unpause();
|
|
}*/
|
|
|
|
void CClient::Update()
|
|
{
|
|
if(State() == IClient::STATE_DEMOPLAYBACK)
|
|
{
|
|
m_DemoPlayer.Update();
|
|
if(m_DemoPlayer.IsPlaying())
|
|
{
|
|
// update timers
|
|
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
|
|
m_CurGameTick = pInfo->m_Info.m_CurrentTick;
|
|
m_PrevGameTick = pInfo->m_PreviousTick;
|
|
m_GameIntraTick = pInfo->m_IntraTick;
|
|
m_GameTickTime = pInfo->m_TickTime;
|
|
}
|
|
else
|
|
{
|
|
// disconnect on error
|
|
Disconnect();
|
|
}
|
|
}
|
|
else if(State() != IClient::STATE_OFFLINE && m_RecivedSnapshots >= 3)
|
|
{
|
|
// switch snapshot
|
|
int Repredict = 0;
|
|
int64 Freq = time_freq();
|
|
int64 Now = m_GameTime.Get(time_get());
|
|
int64 PredNow = m_PredictedTime.Get(time_get());
|
|
|
|
while(1)
|
|
{
|
|
CSnapshotStorage::CHolder *pCur = m_aSnapshots[SNAP_CURRENT];
|
|
int64 TickStart = (pCur->m_Tick)*time_freq()/50;
|
|
|
|
if(TickStart < Now)
|
|
{
|
|
CSnapshotStorage::CHolder *pNext = m_aSnapshots[SNAP_CURRENT]->m_pNext;
|
|
if(pNext)
|
|
{
|
|
m_aSnapshots[SNAP_PREV] = m_aSnapshots[SNAP_CURRENT];
|
|
m_aSnapshots[SNAP_CURRENT] = pNext;
|
|
|
|
// set ticks
|
|
m_CurGameTick = m_aSnapshots[SNAP_CURRENT]->m_Tick;
|
|
m_PrevGameTick = m_aSnapshots[SNAP_PREV]->m_Tick;
|
|
|
|
if(m_aSnapshots[SNAP_CURRENT] && m_aSnapshots[SNAP_PREV])
|
|
{
|
|
GameClient()->OnNewSnapshot();
|
|
Repredict = 1;
|
|
}
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
if(m_aSnapshots[SNAP_CURRENT] && m_aSnapshots[SNAP_PREV])
|
|
{
|
|
int64 CurtickStart = (m_aSnapshots[SNAP_CURRENT]->m_Tick)*time_freq()/50;
|
|
int64 PrevtickStart = (m_aSnapshots[SNAP_PREV]->m_Tick)*time_freq()/50;
|
|
int PrevPredTick = (int)(PredNow*50/time_freq());
|
|
int NewPredTick = PrevPredTick+1;
|
|
static float LastPredintra = 0;
|
|
|
|
m_GameIntraTick = (Now - PrevtickStart) / (float)(CurtickStart-PrevtickStart);
|
|
m_GameTickTime = (Now - PrevtickStart) / (float)Freq; //(float)SERVER_TICK_SPEED);
|
|
|
|
CurtickStart = NewPredTick*time_freq()/50;
|
|
PrevtickStart = PrevPredTick*time_freq()/50;
|
|
m_PredIntraTick = (PredNow - PrevtickStart) / (float)(CurtickStart-PrevtickStart);
|
|
|
|
if(NewPredTick < m_aSnapshots[SNAP_PREV]->m_Tick-SERVER_TICK_SPEED || NewPredTick > m_aSnapshots[SNAP_PREV]->m_Tick+SERVER_TICK_SPEED)
|
|
{
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", "prediction time reset!");
|
|
m_PredictedTime.Init(m_aSnapshots[SNAP_CURRENT]->m_Tick*time_freq()/50);
|
|
}
|
|
|
|
if(NewPredTick > m_PredTick)
|
|
{
|
|
LastPredintra = m_PredIntraTick;
|
|
m_PredTick = NewPredTick;
|
|
Repredict = 1;
|
|
|
|
// send input
|
|
SendInput();
|
|
}
|
|
|
|
LastPredintra = m_PredIntraTick;
|
|
}
|
|
|
|
// only do sane predictions
|
|
if(Repredict)
|
|
{
|
|
if(m_PredTick > m_CurGameTick && m_PredTick < m_CurGameTick+50)
|
|
GameClient()->OnPredict();
|
|
}
|
|
|
|
// fetch server info if we don't have it
|
|
if(State() >= IClient::STATE_LOADING &&
|
|
m_CurrentServerInfoRequestTime >= 0 &&
|
|
time_get() > m_CurrentServerInfoRequestTime)
|
|
{
|
|
m_ServerBrowser.Request(m_ServerAddress);
|
|
m_CurrentServerInfoRequestTime = time_get()+time_freq()*2;
|
|
}
|
|
}
|
|
|
|
// STRESS TEST: join the server again
|
|
if(g_Config.m_DbgStress)
|
|
{
|
|
static int64 ActionTaken = 0;
|
|
int64 Now = time_get();
|
|
if(State() == IClient::STATE_OFFLINE)
|
|
{
|
|
if(Now > ActionTaken+time_freq()*2)
|
|
{
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "stress", "reconnecting!");
|
|
Connect(g_Config.m_DbgStressServer);
|
|
ActionTaken = Now;
|
|
}
|
|
}
|
|
}
|
|
|
|
// pump the network
|
|
PumpNetwork();
|
|
|
|
// update the maser server registry
|
|
MasterServer()->Update();
|
|
|
|
// update the server browser
|
|
m_ServerBrowser.Update();
|
|
}
|
|
|
|
void CClient::VersionUpdate()
|
|
{
|
|
if(m_VersionInfo.m_State == 0)
|
|
{
|
|
m_Engine.HostLookup(&m_VersionInfo.m_VersionServeraddr, g_Config.m_ClVersionServer);
|
|
m_VersionInfo.m_State++;
|
|
}
|
|
else if(m_VersionInfo.m_State == 1)
|
|
{
|
|
if(m_VersionInfo.m_VersionServeraddr.m_Job.Status() == CJob::STATE_DONE)
|
|
{
|
|
CNetChunk Packet;
|
|
|
|
mem_zero(&Packet, sizeof(Packet));
|
|
|
|
m_VersionInfo.m_VersionServeraddr.m_Addr.port = VERSIONSRV_PORT;
|
|
|
|
Packet.m_ClientID = -1;
|
|
Packet.m_Address = m_VersionInfo.m_VersionServeraddr.m_Addr;
|
|
Packet.m_pData = VERSIONSRV_GETVERSION;
|
|
Packet.m_DataSize = sizeof(VERSIONSRV_GETVERSION);
|
|
Packet.m_Flags = NETSENDFLAG_CONNLESS;
|
|
|
|
m_NetClient.Send(&Packet);
|
|
m_VersionInfo.m_State++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CClient::InitEngine(const char *pAppname)
|
|
{
|
|
m_Engine.Init(pAppname);
|
|
}
|
|
|
|
void CClient::RegisterInterfaces()
|
|
{
|
|
Kernel()->RegisterInterface(static_cast<IDemoRecorder*>(&m_DemoRecorder));
|
|
Kernel()->RegisterInterface(static_cast<IDemoPlayer*>(&m_DemoPlayer));
|
|
Kernel()->RegisterInterface(static_cast<IServerBrowser*>(&m_ServerBrowser));
|
|
}
|
|
|
|
void CClient::InitInterfaces()
|
|
{
|
|
// fetch interfaces
|
|
m_pEditor = Kernel()->RequestInterface<IEditor>();
|
|
m_pGraphics = Kernel()->RequestInterface<IEngineGraphics>();
|
|
m_pSound = Kernel()->RequestInterface<IEngineSound>();
|
|
m_pGameClient = Kernel()->RequestInterface<IGameClient>();
|
|
m_pInput = Kernel()->RequestInterface<IEngineInput>();
|
|
m_pMap = Kernel()->RequestInterface<IEngineMap>();
|
|
m_pMasterServer = Kernel()->RequestInterface<IEngineMasterServer>();
|
|
m_pStorage = Kernel()->RequestInterface<IStorage>();
|
|
|
|
//
|
|
m_ServerBrowser.SetBaseInfo(&m_NetClient, m_pGameClient->NetVersion());
|
|
}
|
|
|
|
void CClient::Run()
|
|
{
|
|
int64 ReportTime = time_get();
|
|
int64 ReportInterval = time_freq()*1;
|
|
|
|
m_LocalStartTime = time_get();
|
|
m_SnapshotParts = 0;
|
|
|
|
// init graphics
|
|
if(m_pGraphics->Init() != 0)
|
|
return;
|
|
|
|
// init font rendering
|
|
Kernel()->RequestInterface<IEngineTextRender>()->Init();
|
|
|
|
// init the input
|
|
Input()->Init();
|
|
|
|
// start refreshing addresses while we load
|
|
MasterServer()->RefreshAddresses();
|
|
|
|
// init the editor
|
|
m_pEditor->Init();
|
|
|
|
// init sound, allowed to fail
|
|
Sound()->Init();
|
|
|
|
// load data
|
|
if(!LoadData())
|
|
return;
|
|
|
|
DemoRecorder_Init();
|
|
|
|
GameClient()->OnInit();
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "version %s", GameClient()->NetVersion());
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
|
|
|
|
// open socket
|
|
{
|
|
NETADDR BindAddr;
|
|
mem_zero(&BindAddr, sizeof(BindAddr));
|
|
m_NetClient.Open(BindAddr, 0);
|
|
}
|
|
|
|
// connect to the server if wanted
|
|
/*
|
|
if(config.cl_connect[0] != 0)
|
|
Connect(config.cl_connect);
|
|
config.cl_connect[0] = 0;
|
|
*/
|
|
|
|
//
|
|
m_FpsGraph.Init(0.0f, 200.0f);
|
|
|
|
// never start with the editor
|
|
g_Config.m_ClEditor = 0;
|
|
|
|
Input()->MouseModeRelative();
|
|
|
|
// process pending commands
|
|
m_pConsole->StoreCommands(false);
|
|
|
|
while (1)
|
|
{
|
|
int64 FrameStartTime = time_get();
|
|
m_Frames++;
|
|
|
|
//
|
|
VersionUpdate();
|
|
|
|
// handle pending connects
|
|
if(m_aCmdConnect[0])
|
|
{
|
|
str_copy(g_Config.m_UiServerAddress, m_aCmdConnect, sizeof(g_Config.m_UiServerAddress));
|
|
Connect(m_aCmdConnect);
|
|
m_aCmdConnect[0] = 0;
|
|
}
|
|
|
|
// update input
|
|
if(Input()->Update())
|
|
break; // SDL_QUIT
|
|
|
|
// update sound
|
|
Sound()->Update();
|
|
|
|
// release focus
|
|
if(!m_pGraphics->WindowActive())
|
|
{
|
|
if(m_WindowMustRefocus == 0)
|
|
Input()->MouseModeAbsolute();
|
|
m_WindowMustRefocus = 1;
|
|
}
|
|
else if (g_Config.m_DbgFocus && Input()->KeyPressed(KEY_ESCAPE))
|
|
{
|
|
Input()->MouseModeAbsolute();
|
|
m_WindowMustRefocus = 1;
|
|
}
|
|
|
|
// refocus
|
|
if(m_WindowMustRefocus && m_pGraphics->WindowActive())
|
|
{
|
|
if(m_WindowMustRefocus < 3)
|
|
{
|
|
Input()->MouseModeAbsolute();
|
|
m_WindowMustRefocus++;
|
|
}
|
|
|
|
if(m_WindowMustRefocus >= 3 || Input()->KeyPressed(KEY_MOUSE_1))
|
|
{
|
|
Input()->MouseModeRelative();
|
|
m_WindowMustRefocus = 0;
|
|
}
|
|
}
|
|
|
|
// panic quit button
|
|
if(Input()->KeyPressed(KEY_LCTRL) && Input()->KeyPressed(KEY_LSHIFT) && Input()->KeyPressed('q'))
|
|
break;
|
|
|
|
if(Input()->KeyPressed(KEY_LCTRL) && Input()->KeyPressed(KEY_LSHIFT) && Input()->KeyDown('d'))
|
|
g_Config.m_Debug ^= 1;
|
|
|
|
if(Input()->KeyPressed(KEY_LCTRL) && Input()->KeyPressed(KEY_LSHIFT) && Input()->KeyDown('g'))
|
|
g_Config.m_DbgGraphs ^= 1;
|
|
|
|
if(Input()->KeyPressed(KEY_LCTRL) && Input()->KeyPressed(KEY_LSHIFT) && Input()->KeyDown('e'))
|
|
{
|
|
g_Config.m_ClEditor = g_Config.m_ClEditor^1;
|
|
Input()->MouseModeRelative();
|
|
}
|
|
|
|
/*
|
|
if(!gfx_window_open())
|
|
break;
|
|
*/
|
|
|
|
// render
|
|
if(g_Config.m_ClEditor)
|
|
{
|
|
Update();
|
|
m_pEditor->UpdateAndRender();
|
|
m_pGraphics->Swap();
|
|
}
|
|
else
|
|
{
|
|
Update();
|
|
|
|
if(g_Config.m_DbgStress)
|
|
{
|
|
if((m_Frames%10) == 0)
|
|
{
|
|
Render();
|
|
m_pGraphics->Swap();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Render();
|
|
m_pGraphics->Swap();
|
|
}
|
|
}
|
|
|
|
// check conditions
|
|
if(State() == IClient::STATE_QUITING)
|
|
break;
|
|
|
|
// beNice
|
|
if(g_Config.m_DbgStress)
|
|
thread_sleep(5);
|
|
else if(g_Config.m_ClCpuThrottle || !m_pGraphics->WindowActive())
|
|
thread_sleep(1);
|
|
|
|
if(g_Config.m_DbgHitch)
|
|
{
|
|
thread_sleep(g_Config.m_DbgHitch);
|
|
g_Config.m_DbgHitch = 0;
|
|
}
|
|
|
|
if(ReportTime < time_get())
|
|
{
|
|
if(0 && g_Config.m_Debug)
|
|
{
|
|
dbg_msg("client/report", "fps=%.02f (%.02f %.02f) netstate=%d",
|
|
m_Frames/(float)(ReportInterval/time_freq()),
|
|
1.0f/m_FrameTimeHigh,
|
|
1.0f/m_FrameTimeLow,
|
|
m_NetClient.State());
|
|
}
|
|
m_FrameTimeLow = 1;
|
|
m_FrameTimeHigh = 0;
|
|
m_Frames = 0;
|
|
ReportTime += ReportInterval;
|
|
}
|
|
|
|
// update frametime
|
|
m_FrameTime = (time_get()-FrameStartTime)/(float)time_freq();
|
|
if(m_FrameTime < m_FrameTimeLow)
|
|
m_FrameTimeLow = m_FrameTime;
|
|
if(m_FrameTime > m_FrameTimeHigh)
|
|
m_FrameTimeHigh = m_FrameTime;
|
|
|
|
m_LocalTime = (time_get()-m_LocalStartTime)/(float)time_freq();
|
|
|
|
m_FpsGraph.Add(1.0f/m_FrameTime, 1,1,1);
|
|
}
|
|
|
|
GameClient()->OnShutdown();
|
|
Disconnect();
|
|
|
|
m_pGraphics->Shutdown();
|
|
m_pSound->Shutdown();
|
|
}
|
|
|
|
|
|
void CClient::Con_Connect(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
str_copy(pSelf->m_aCmdConnect, pResult->GetString(0), sizeof(pSelf->m_aCmdConnect));
|
|
}
|
|
|
|
void CClient::Con_Disconnect(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->Disconnect();
|
|
}
|
|
|
|
void CClient::Con_Quit(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->Quit();
|
|
}
|
|
|
|
void CClient::Con_Minimize(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->Graphics()->Minimize();
|
|
}
|
|
|
|
void CClient::Con_Ping(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
|
|
CMsgPacker Msg(NETMSG_PING);
|
|
pSelf->SendMsgEx(&Msg, 0);
|
|
pSelf->m_PingStartTime = time_get();
|
|
}
|
|
|
|
void CClient::Con_Screenshot(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->Graphics()->TakeScreenshot();
|
|
}
|
|
|
|
void CClient::Con_Rcon(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->Rcon(pResult->GetString(0));
|
|
}
|
|
|
|
void CClient::Con_RconAuth(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->RconAuth("", pResult->GetString(0));
|
|
}
|
|
|
|
void CClient::Con_AddFavorite(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
NETADDR Addr;
|
|
if(net_addr_from_str(&Addr, pResult->GetString(0)) == 0)
|
|
pSelf->m_ServerBrowser.AddFavorite(Addr);
|
|
}
|
|
|
|
const char *CClient::DemoPlayer_Play(const char *pFilename, int StorageType)
|
|
{
|
|
int Crc;
|
|
const char *pError;
|
|
Disconnect();
|
|
m_NetClient.ResetErrorString();
|
|
|
|
// try to start playback
|
|
m_DemoPlayer.SetListner(this);
|
|
|
|
if(m_DemoPlayer.Load(Storage(), m_pConsole, pFilename, StorageType))
|
|
return "error loading demo";
|
|
|
|
// load map
|
|
Crc = (m_DemoPlayer.Info()->m_Header.m_aCrc[0]<<24)|
|
|
(m_DemoPlayer.Info()->m_Header.m_aCrc[1]<<16)|
|
|
(m_DemoPlayer.Info()->m_Header.m_aCrc[2]<<8)|
|
|
(m_DemoPlayer.Info()->m_Header.m_aCrc[3]);
|
|
pError = LoadMapSearch(m_DemoPlayer.Info()->m_Header.m_aMap, Crc);
|
|
if(pError)
|
|
{
|
|
DisconnectWithReason(pError);
|
|
return pError;
|
|
}
|
|
|
|
GameClient()->OnConnected();
|
|
|
|
// setup buffers
|
|
mem_zero(m_aDemorecSnapshotData, sizeof(m_aDemorecSnapshotData));
|
|
|
|
m_aSnapshots[SNAP_CURRENT] = &m_aDemorecSnapshotHolders[SNAP_CURRENT];
|
|
m_aSnapshots[SNAP_PREV] = &m_aDemorecSnapshotHolders[SNAP_PREV];
|
|
|
|
m_aSnapshots[SNAP_CURRENT]->m_pSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_CURRENT][0];
|
|
m_aSnapshots[SNAP_CURRENT]->m_pAltSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_CURRENT][1];
|
|
m_aSnapshots[SNAP_CURRENT]->m_SnapSize = 0;
|
|
m_aSnapshots[SNAP_CURRENT]->m_Tick = -1;
|
|
|
|
m_aSnapshots[SNAP_PREV]->m_pSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_PREV][0];
|
|
m_aSnapshots[SNAP_PREV]->m_pAltSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_PREV][1];
|
|
m_aSnapshots[SNAP_PREV]->m_SnapSize = 0;
|
|
m_aSnapshots[SNAP_PREV]->m_Tick = -1;
|
|
|
|
// enter demo playback state
|
|
SetState(IClient::STATE_DEMOPLAYBACK);
|
|
|
|
m_DemoPlayer.Play();
|
|
GameClient()->OnEnterGame();
|
|
|
|
return 0;
|
|
}
|
|
|
|
void CClient::Con_Play(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->DemoPlayer_Play(pResult->GetString(0), IStorage::TYPE_ALL);
|
|
}
|
|
|
|
void CClient::DemoRecorder_Init()
|
|
{
|
|
if(!Storage()->CreateFolder("demos/auto", IStorage::TYPE_SAVE))
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demorec/record", "unable to create auto record folder");
|
|
}
|
|
|
|
void CClient::DemoRecorder_Start(const char *pFilename, bool WithTimestamp)
|
|
{
|
|
if(State() != IClient::STATE_ONLINE)
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demorec/record", "client is not online");
|
|
else
|
|
{
|
|
char aFilename[128];
|
|
if(WithTimestamp)
|
|
{
|
|
char aDate[20];
|
|
str_timestamp(aDate, sizeof(aDate));
|
|
str_format(aFilename, sizeof(aFilename), "demos/%s_%s.demo", pFilename, aDate);
|
|
}
|
|
else
|
|
str_format(aFilename, sizeof(aFilename), "demos/%s.demo", pFilename);
|
|
m_DemoRecorder.Start(Storage(), m_pConsole, aFilename, GameClient()->NetVersion(), m_aCurrentMap, m_CurrentMapCrc, "client");
|
|
}
|
|
}
|
|
|
|
void CClient::DemoRecorder_HandleAutoStart()
|
|
{
|
|
if(g_Config.m_ClAutoDemoRecord)
|
|
{
|
|
DemoRecorder_Start("auto/autorecord", true);
|
|
if(g_Config.m_ClAutoDemoMax)
|
|
{
|
|
// clean up auto recorded demos
|
|
CFileCollection AutoDemos;
|
|
AutoDemos.Init(Storage(), "demos/auto", "autorecord", ".demo", g_Config.m_ClAutoDemoMax);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CClient::DemoRecorder_Stop()
|
|
{
|
|
m_DemoRecorder.Stop();
|
|
}
|
|
|
|
void CClient::Con_Record(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
if(pResult->NumArguments())
|
|
pSelf->DemoRecorder_Start(pResult->GetString(0), false);
|
|
else
|
|
pSelf->DemoRecorder_Start("demo", true);
|
|
}
|
|
|
|
void CClient::Con_StopRecord(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->DemoRecorder_Stop();
|
|
}
|
|
|
|
void CClient::RegisterCommands()
|
|
{
|
|
m_pConsole = Kernel()->RequestInterface<IConsole>();
|
|
// register server dummy commands for tab completion
|
|
m_pConsole->Register("kick", "i?r", CFGFLAG_SERVER, 0, 0, "Kick player with specified id for any reason");
|
|
m_pConsole->Register("ban", "s?ir", CFGFLAG_SERVER, 0, 0, "Ban player with ip/id for x minutes for any reason");
|
|
m_pConsole->Register("unban", "s", CFGFLAG_SERVER, 0, 0, "Unban ip");
|
|
m_pConsole->Register("bans", "", CFGFLAG_SERVER, 0, 0, "Show banlist");
|
|
m_pConsole->Register("status", "", CFGFLAG_SERVER, 0, 0, "List players");
|
|
m_pConsole->Register("shutdown", "", CFGFLAG_SERVER, 0, 0, "Shut down");
|
|
m_pConsole->Register("record", "?s", CFGFLAG_SERVER, 0, 0, "Record to a file");
|
|
m_pConsole->Register("stoprecord", "", CFGFLAG_SERVER, 0, 0, "Stop recording");
|
|
m_pConsole->Register("reload", "", CFGFLAG_SERVER, 0, 0, "Reload the map");
|
|
|
|
m_pConsole->Register("quit", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds");
|
|
m_pConsole->Register("exit", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds");
|
|
m_pConsole->Register("minimize", "", CFGFLAG_CLIENT|CFGFLAG_STORE, Con_Minimize, this, "Minimize Teeworlds");
|
|
m_pConsole->Register("connect", "s", CFGFLAG_CLIENT, Con_Connect, this, "Connect to the specified host/ip");
|
|
m_pConsole->Register("disconnect", "", CFGFLAG_CLIENT, Con_Disconnect, this, "Disconnect from the server");
|
|
m_pConsole->Register("ping", "", CFGFLAG_CLIENT, Con_Ping, this, "Ping the current server");
|
|
m_pConsole->Register("screenshot", "", CFGFLAG_CLIENT, Con_Screenshot, this, "Take a screenshot");
|
|
m_pConsole->Register("rcon", "r", CFGFLAG_CLIENT, Con_Rcon, this, "Send specified command to rcon");
|
|
m_pConsole->Register("rcon_auth", "s", CFGFLAG_CLIENT, Con_RconAuth, this, "Authenticate to rcon");
|
|
m_pConsole->Register("play", "r", CFGFLAG_CLIENT, Con_Play, this, "Play the file specified");
|
|
m_pConsole->Register("record", "?s", CFGFLAG_CLIENT, Con_Record, this, "Record to the file");
|
|
m_pConsole->Register("stoprecord", "", CFGFLAG_CLIENT, Con_StopRecord, this, "Stop recording");
|
|
|
|
m_pConsole->Register("add_favorite", "s", CFGFLAG_CLIENT, Con_AddFavorite, this, "Add a server as a favorite");
|
|
}
|
|
|
|
static CClient m_Client;
|
|
|
|
/*
|
|
Server Time
|
|
Client Mirror Time
|
|
Client Predicted Time
|
|
|
|
Snapshot Latency
|
|
Downstream latency
|
|
|
|
Prediction Latency
|
|
Upstream latency
|
|
*/
|
|
|
|
#if defined(CONF_PLATFORM_MACOSX)
|
|
extern "C" int SDL_main(int argc, const char **argv) // ignore_convention
|
|
#else
|
|
int main(int argc, const char **argv) // ignore_convention
|
|
#endif
|
|
{
|
|
#if defined(CONF_FAMILY_WINDOWS)
|
|
for(int i = 1; i < argc; i++) // ignore_convention
|
|
{
|
|
if(str_comp("-s", argv[i]) == 0 || str_comp("--silent", argv[i]) == 0) // ignore_convention
|
|
{
|
|
FreeConsole();
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// init the engine
|
|
dbg_msg("client", "starting...");
|
|
m_Client.InitEngine("Teeworlds");
|
|
|
|
IKernel *pKernel = IKernel::Create();
|
|
pKernel->RegisterInterface(&m_Client);
|
|
m_Client.RegisterInterfaces();
|
|
|
|
// create the components
|
|
IConsole *pConsole = CreateConsole(CFGFLAG_CLIENT);
|
|
IStorage *pStorage = CreateStorage("Teeworlds", argc, argv); // ignore_convention
|
|
IConfig *pConfig = CreateConfig();
|
|
IEngineGraphics *pEngineGraphics = CreateEngineGraphics();
|
|
IEngineSound *pEngineSound = CreateEngineSound();
|
|
IEngineInput *pEngineInput = CreateEngineInput();
|
|
IEngineTextRender *pEngineTextRender = CreateEngineTextRender();
|
|
IEngineMap *pEngineMap = CreateEngineMap();
|
|
IEngineMasterServer *pEngineMasterServer = CreateEngineMasterServer();
|
|
|
|
{
|
|
bool RegisterFail = false;
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IConsole*>(pConsole));
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IConfig*>(pConfig));
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineGraphics*>(pEngineGraphics)); // register graphics as both
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IGraphics*>(pEngineGraphics));
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineSound*>(pEngineSound)); // register as both
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<ISound*>(pEngineSound));
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineInput*>(pEngineInput)); // register as both
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IInput*>(pEngineInput));
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineTextRender*>(pEngineTextRender)); // register as both
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<ITextRender*>(pEngineTextRender));
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineMap*>(pEngineMap)); // register as both
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMap*>(pEngineMap));
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IEngineMasterServer*>(pEngineMasterServer)); // register as both
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMasterServer*>(pEngineMasterServer));
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateEditor());
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateGameClient());
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pStorage);
|
|
|
|
if(RegisterFail)
|
|
return -1;
|
|
}
|
|
|
|
pConfig->Init();
|
|
pEngineMasterServer->Init(m_Client.Engine());
|
|
pEngineMasterServer->Load();
|
|
|
|
// register all console commands
|
|
m_Client.RegisterCommands();
|
|
|
|
pKernel->RequestInterface<IGameClient>()->OnConsoleInit();
|
|
|
|
// init client's interfaces
|
|
m_Client.InitInterfaces();
|
|
|
|
// execute config file
|
|
pConsole->ExecuteFile("settings.cfg");
|
|
|
|
// execute autoexec file
|
|
pConsole->ExecuteFile("autoexec.cfg");
|
|
|
|
// parse the command line arguments
|
|
if(argc > 1) // ignore_convention
|
|
pConsole->ParseArguments(argc-1, &argv[1]); // ignore_convention
|
|
|
|
// restore empty config strings to their defaults
|
|
pConfig->RestoreStrings();
|
|
|
|
m_Client.Engine()->InitLogfile();
|
|
|
|
// run the client
|
|
m_Client.Run();
|
|
|
|
// write down the config and quit
|
|
pConfig->Save();
|
|
|
|
return 0;
|
|
}
|