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cd4ba53bae
Conflicts: bam.lua scripts/build.py scripts/make_release.py src/engine/server.h src/game/client/gameclient.cpp src/game/server/gamecontext.cpp src/game/server/gamecontext.h src/game/server/gamecontroller.cpp src/game/server/gamecontroller.h src/game/server/player.cpp src/game/version.h
31 lines
655 B
C++
31 lines
655 B
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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/*
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#ifndef GAME_SERVER_ENTITIES_FLAG_H
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#define GAME_SERVER_ENTITIES_FLAG_H
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#include <game/server/entity.h>
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class CFlag : public CEntity
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{
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public:
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static const int ms_PhysSize = 14;
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CCharacter *m_pCarryingCharacter;
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vec2 m_Vel;
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vec2 m_StandPos;
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int m_Team;
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int m_AtStand;
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int m_DropTick;
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int m_GrabTick;
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CFlag(CGameWorld *pGameWorld, int Team);
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virtual void Reset();
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virtual void TickPaused();
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virtual void Snap(int SnappingClient);
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};
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#endif
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*/
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