ddnet/src/game/server/entities
heinrich5991 25e86851d3 Add mapbug "stoppers-passthrough@ddnet.tw"
This can be set for maps that rely on actually passing through stoppers.
2018-08-16 17:54:55 +02:00
..
character.cpp Add mapbug "stoppers-passthrough@ddnet.tw" 2018-08-16 17:54:55 +02:00
character.h Rewrite stopper code a bit 2018-08-15 17:47:07 +02:00
door.cpp Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
door.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
dragger.cpp Rewrite stopper code a bit 2018-08-15 17:47:07 +02:00
dragger.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
flag.cpp Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace 2012-04-12 02:09:31 +02:00
flag.h Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace 2012-04-12 02:09:31 +02:00
gun.cpp Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
gun.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
laser.cpp Rewrite stopper code a bit 2018-08-15 17:47:07 +02:00
laser.h add teleport gun/grenade/laser 2018-07-15 10:21:59 +02:00
light.cpp Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
light.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
pickup.cpp Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
pickup.h Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace 2012-04-12 02:09:31 +02:00
plasma.cpp Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
plasma.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
projectile.cpp apparently 0 is used and NULL not... 2018-07-17 19:25:38 +02:00
projectile.h Try to unfix the grenade bug for the map "Binary" 2018-03-24 14:01:01 +01:00