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4533a3541a
4763: Quad knife tool r=def- a=HiRavie A new way to slice quads that doesn't make mappers pull their hair out. To use it, open the quad context menu and click the _Slice_ button, check out the tooltip for more instructions. Snaps automatically to corners and edges if close enough or to grid. ![gif](https://user-images.githubusercontent.com/65019210/155854241-9e07a5b2-1915-41d4-86c9-b2084ff6b929.gif) ## Checklist - [x] Tested the change ingame - [x] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [x] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Ravie <65019210+HiRavie@users.noreply.github.com> Co-authored-by: Dennis Felsing <dennis@felsin9.de> |
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.. | ||
client | ||
editor | ||
server | ||
bezier.cpp | ||
bezier.h | ||
collision.cpp | ||
collision.h | ||
ddracechat.h | ||
ddracecommands.h | ||
gamecore.cpp | ||
gamecore.h | ||
layers.cpp | ||
layers.h | ||
localization.cpp | ||
localization.h | ||
mapbugs.cpp | ||
mapbugs.h | ||
mapbugs_list.h | ||
mapitems.cpp | ||
mapitems.h | ||
mapitems_ex.cpp | ||
mapitems_ex.h | ||
mapitems_ex_types.h | ||
prng.cpp | ||
prng.h | ||
teamscore.cpp | ||
teamscore.h | ||
tuning.h | ||
variables.h | ||
version.h | ||
voting.h |