ddnet/src/game/server
2010-10-04 22:51:16 +04:00
..
entities Fix plasmas 2010-10-04 11:45:10 +04:00
gamemodes Fix crashing on Mo(2) map, Thanks him 2010-10-04 22:51:16 +04:00
score Improved score output 2010-09-26 19:07:39 +03:00
entity.cpp copied refactor to trunk 2010-05-29 07:25:38 +00:00
entity.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
eventhandler.cpp copied refactor to trunk 2010-05-29 07:25:38 +00:00
eventhandler.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
gamecontext.cpp Clean up Doors and Teleport initialization. 2010-10-04 22:37:39 +04:00
gamecontext.h Revereted the reconnect feature because after testing it, i found out that currently it is not so useful, and i don't have time to make it work for dynamic ips atm 2010-09-19 22:13:28 +03:00
gamecontroller.cpp Fix plasmas 2010-10-04 11:45:10 +04:00
gamecontroller.h Merge branch 'master' of git://github.com/GreYFoXGTi/DDRace into teams 2010-08-29 01:05:02 +04:00
gameworld.cpp Merge branch 'master' of http://github.com/btd/DDRace 2010-09-22 03:02:49 +03:00
gameworld.h Merge branch 'master' of http://github.com/btd/DDRace 2010-09-22 03:02:49 +03:00
player.cpp Merge branch 'master' of http://github.com/oy/teeworlds 2010-09-22 11:46:18 +03:00
player.h Fixed /pause crash in spectator with out using /pause 1st. 2010-09-17 09:05:27 +03:00
score.h Add checkpoints. Client undestand that it is a DDRace server fully. Need to rework /top5 /rank. Clean rubbish. I want to sleep( 2010-08-23 23:37:27 +04:00
teams.cpp This is good to make so. Maybe this is not bad. Now when you join to any team your cannot use hack with finish status. 2010-10-02 15:54:43 +04:00
teams.h Add reset in Server OnInit. If i am right this solve issues with collision 2010-09-24 17:37:13 +04:00