ddnet/src/game
GreYFoXGTi 3cb59795a6 Added Protection against cheating to usage of /pause
fixed /pause ammo when freezed

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-23 00:46:39 +02:00
..
client All tiles should work in the Front Layer as in Game layer 2010-08-21 21:48:47 +02:00
editor added tool tip for value selector button in the editor 2010-08-10 13:47:33 +02:00
generated cleaned up code structure a bit 2007-12-15 10:24:49 +00:00
server Added Protection against cheating to usage of /pause 2010-08-23 00:46:39 +02:00
collision.cpp Removed Tiles that wouldn't work correctly 2010-08-22 01:15:20 +02:00
collision.h Added some tiles 2010-08-22 00:57:42 +02:00
gamecore.cpp All tiles should work in the Front Layer as in Game layer 2010-08-21 21:48:47 +02:00
gamecore.h Added Fluxid's HookThrough 2010-08-21 04:20:01 +02:00
layers.cpp too many stuff to write but the idea is to implement the telelayer&speed thnx to Redix and Sushi Tee 2010-08-10 19:32:32 +03:00
layers.h too many stuff to write but the idea is to implement the telelayer&speed thnx to Redix and Sushi Tee 2010-08-10 19:32:32 +03:00
localization.cpp copied refactor to trunk 2010-05-29 07:25:38 +00:00
localization.h copied refactor to trunk 2010-05-29 07:25:38 +00:00
mapitems.h Further More Cleanup 2010-08-22 01:38:58 +02:00
tuning.h The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons 2010-07-29 08:59:32 +03:00
variables.h Moved all used server variables to config_variables.h 2010-07-29 22:51:58 +03:00
version.h Fixes Issue #5 2010-07-29 17:54:04 +03:00