mirror of
https://github.com/ddnet/ddnet.git
synced 2024-09-21 18:14:19 +00:00
3becd45ea6
3792: Add hammer_hit_fire_delay tune r=heinrich5991 a=def- as requested by J$ON for new map with Genex the current hammer_fire_delay is only used when no other tee has been hit. In order not to change any existing behaviour I have added a new tune for the case of hitting, instead of making the existing one control both. <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de> |
||
---|---|---|
.. | ||
entities | ||
entity.cpp | ||
entity.h | ||
gameworld.cpp | ||
gameworld.h |