ddnet/src/game/client/prediction
bors[bot] 3becd45ea6
Merge #3792
3792: Add hammer_hit_fire_delay tune r=heinrich5991 a=def-

as requested by J$ON for new map with Genex

the current hammer_fire_delay is only used when no other tee has been
hit. In order not to change any existing behaviour I have added a new
tune for the case of hitting, instead of making the existing one control
both.

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-05-01 14:43:45 +00:00
..
entities Merge #3792 2021-05-01 14:43:45 +00:00
entity.cpp No network clip in client prediction 2021-01-11 18:02:52 +01:00
entity.h No network clip in client prediction 2021-01-11 18:02:52 +01:00
gameworld.cpp force tunezone 2021-04-23 11:01:38 +08:00
gameworld.h force tunezone 2021-04-23 11:01:38 +08:00