ddnet/src/game/server
2009-01-17 16:52:57 +00:00
..
entities introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed 2009-01-12 21:41:16 +00:00
gamemodes introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed 2009-01-12 21:41:16 +00:00
entity.cpp improved the network clipping a bit 2008-10-25 11:32:29 +00:00
entity.hpp major update. continued on ban support. added demo recording (client and server side). added demo player. added demo menu. demos have some quirks and file size optimizations havn't been done yet. some interface tweaks 2008-10-06 18:05:01 +00:00
eventhandler.cpp major update. continued on ban support. added demo recording (client and server side). added demo player. added demo menu. demos have some quirks and file size optimizations havn't been done yet. some interface tweaks 2008-10-06 18:05:01 +00:00
eventhandler.hpp moved alot of stuff to their own cpp/hpp files 2008-08-14 18:25:44 +00:00
gamecontext.cpp increased voting time to 25 secs #637 2009-01-17 16:52:57 +00:00
gamecontext.hpp added vote command on the server to enforce a vote. added sv_vote_kick_bantime to choose how long a user will be banned at votekick (0 for just kick) thanks to magnet and xara 2009-01-12 19:35:38 +00:00
gamecontroller.cpp fixed round count bug #630 2009-01-17 16:18:47 +00:00
gamecontroller.hpp fixed so that the tuning is resetting itself if running a pure server 2009-01-11 15:16:34 +00:00
gameworld.cpp merge from 0.4.3: notification on auto team balance 2008-09-07 08:57:59 +00:00
gameworld.hpp continued with clean up 2008-08-17 08:52:24 +00:00
hooks.cpp fixed bug that crashes the server if settings tunings in the server config 2009-01-12 21:44:13 +00:00
player.cpp introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed 2009-01-12 21:41:16 +00:00
player.hpp introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed 2009-01-12 21:41:16 +00:00