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7abeaf0cd7
- add pickup sprites to 0.6 data source - New Enum for the 4 pickup categories - Remove the unnecessary access to client_data7 for the pickup sprites - Use the correct sprite set for the HUD sprites - Read existing weapons into m_Predicted so that this information matches the last snap if the CCharacter is not predicted - Move m_aWeapons from CCharacter to CCharacterCore for a more consistent data model since it was previously defined twice in the server and client (further so that it can be accessed with m_Predicted) - Read CNetObj_Character into m_Predicted so that this information matches the last snap if the CCharacter is not predicted. |
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.. | ||
entities | ||
gamemodes | ||
alloc.h | ||
ddracechat.cpp | ||
ddracecommands.cpp | ||
entity.cpp | ||
entity.h | ||
eventhandler.cpp | ||
eventhandler.h | ||
gamecontext.cpp | ||
gamecontext.h | ||
gamecontroller.cpp | ||
gamecontroller.h | ||
gameworld.cpp | ||
gameworld.h | ||
player.cpp | ||
player.h | ||
save.cpp | ||
save.h | ||
score.cpp | ||
score.h | ||
scoreworker.cpp | ||
scoreworker.h | ||
teams.cpp | ||
teams.h | ||
teehistorian.cpp | ||
teehistorian.h | ||
teeinfo.cpp | ||
teeinfo.h |