ddnet/src/game/layers.h
GreYFoXGTi 7f8fb7a5a7 Merging the client manually into the server
but i can't get the client to accept the console class of the server -.-" yet..

Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-25 17:31:49 +02:00

35 lines
969 B
C++

#ifndef GAME_LAYERS_H
#define GAME_LAYERS_H
#include <engine/map.h>
#include <game/mapitems.h>
class CLayers
{
int m_GroupsNum;
int m_GroupsStart;
int m_LayersNum;
int m_LayersStart;
CMapItemGroup *m_pGameGroup;
CMapItemLayerTilemap *m_pGameLayer;
CMapItemLayerTilemap *m_pTeleLayer;
CMapItemLayerTilemap *m_pSpeedupLayer;
CMapItemLayerTilemap *m_pFrontLayer;
class IMap *m_pMap;
public:
CLayers();
void Init(class IKernel *pKernel);
int NumGroups() const { return m_GroupsNum; }
class IMap *Map() const { return m_pMap; }
CMapItemGroup *GameGroup() const { return m_pGameGroup; }
CMapItemLayerTilemap *GameLayer() const { return m_pGameLayer; }
CMapItemLayerTilemap *TeleLayer() const { return m_pTeleLayer; }
CMapItemLayerTilemap *SpeedupLayer() const { return m_pSpeedupLayer; }
CMapItemLayerTilemap *FrontLayer() const { return m_pFrontLayer; }
CMapItemGroup *GetGroup(int Index) const;
CMapItemLayer *GetLayer(int Index) const;
};
#endif