ddnet/src/game
2010-08-26 17:27:36 +04:00
..
client End merge 2010-08-26 00:30:21 +04:00
editor Merging the client manually into the server 2010-08-25 17:31:49 +02:00
generated cleaned up code structure a bit 2007-12-15 10:24:49 +00:00
server Sql Store 2010-08-26 17:27:36 +04:00
collision.cpp fixed that Collision::IntersectLine gets stuck in a loop forever. Closes #6 2010-08-25 00:05:00 +02:00
collision.h Add checkpoints. Client undestand that it is a DDRace server fully. Need to rework /top5 /rank. Clean rubbish. I want to sleep( 2010-08-23 23:37:27 +04:00
gamecore.cpp All tiles should work in the Front Layer as in Game layer 2010-08-21 21:48:47 +02:00
gamecore.h Added Fluxid's HookThrough 2010-08-21 04:20:01 +02:00
layers.cpp Merging the client manually into the server 2010-08-25 17:31:49 +02:00
layers.h Merging the client manually into the server 2010-08-25 17:31:49 +02:00
localization.cpp added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8 2010-08-25 01:17:02 +02:00
localization.h added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8 2010-08-25 01:17:02 +02:00
mapitems.h Merging the client manually into the server 2010-08-25 17:31:49 +02:00
tuning.h The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons 2010-07-29 08:59:32 +03:00
variables.h Merging the client manually into the server 2010-08-25 17:31:49 +02:00
version.h Fixes Issue #5 2010-07-29 17:54:04 +03:00