ddnet/src/game/client
2022-05-07 00:17:29 +02:00
..
components Replace remaining usage of base/tl/string with std::string 2022-05-07 00:17:29 +02:00
prediction remove duplicate HOOK_RETRACTED assignment 2022-04-30 21:41:13 +02:00
animstate.cpp Fix clang-analyzer-core.UndefinedBinaryOperatorResult 2020-10-14 15:45:47 +02:00
animstate.h Remove unnecessary trailing semicolons after method declarations 2022-03-08 20:01:26 +01:00
component.cpp Unify logging infrastructure between IConsole and dbg_msg 2022-04-29 15:21:26 +02:00
component.h Unify logging infrastructure between IConsole and dbg_msg 2022-04-29 15:21:26 +02:00
gameclient.cpp Implement shields that remove specific weapon (fixes #4572) 2022-04-28 16:49:32 +02:00
gameclient.h Implement shields that remove specific weapon (fixes #4572) 2022-04-28 16:49:32 +02:00
lineinput.cpp Fix IME issue (fixes #4888) 2022-03-31 12:52:24 +02:00
lineinput.h m_DisplayStr -> m_aDisplayStr 2022-03-31 12:52:24 +02:00
projectile_data.cpp Sanitize owner data in client (fixes #4388) 2021-11-24 15:41:27 +01:00
projectile_data.h force tunezone 2021-04-23 11:01:38 +08:00
race.cpp Add modernize-deprecated-headers 2022-02-15 00:22:52 +01:00
race.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
render.cpp Return the quad offset of the first added quad, when adding new quads 2022-04-28 16:50:18 +02:00
render.h Return the quad offset of the first added quad, when adding new quads 2022-04-28 16:50:18 +02:00
render_map.cpp Fix clang-format 2022-02-15 00:32:04 +01:00
skin.h Different comparators for skins in UI (no case) and regular skins (with case) 2021-03-23 13:39:54 +01:00
ui.cpp fix conflict 2022-04-07 09:46:02 +02:00
ui.h fix conflict 2022-04-07 09:46:02 +02:00
ui_ex.cpp Use Margin instead of both VMargin and HMargin 2022-05-01 11:40:21 +02:00
ui_ex.h Auto select search string on hot key 2022-03-13 19:12:06 +01:00