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Conflicts: data/languages/dutch.txt data/languages/french.txt data/languages/german.txt data/languages/russian.txt src/game/server/entities/flag.cpp src/game/server/entities/flag.h src/game/server/gamecontext.cpp src/game/server/gamemodes/ctf.cpp src/game/server/gamemodes/ctf.h src/game/server/gamemodes/dm.cpp src/game/server/gamemodes/dm.h src/game/server/gamemodes/mod.cpp src/game/server/gamemodes/tdm.cpp src/game/server/gamemodes/tdm.h
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_LAYERS_H
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#define GAME_LAYERS_H
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#include <engine/map.h>
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#include <game/mapitems.h>
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class CLayers
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{
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int m_GroupsNum;
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int m_GroupsStart;
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int m_LayersNum;
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int m_LayersStart;
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CMapItemGroup *m_pGameGroup;
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CMapItemLayerTilemap *m_pGameLayer;
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CMapItemLayerTilemap *m_pTeleLayer;
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CMapItemLayerTilemap *m_pSpeedupLayer;
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CMapItemLayerTilemap *m_pFrontLayer;
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CMapItemLayerTilemap *m_pSwitchLayer;
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class IMap *m_pMap;
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public:
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CLayers();
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void Dest();
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void Init(class IKernel *pKernel);
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int NumGroups() const { return m_GroupsNum; };
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class IMap *Map() const { return m_pMap; };
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CMapItemGroup *GameGroup() const { return m_pGameGroup; };
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CMapItemLayerTilemap *GameLayer() const { return m_pGameLayer; };
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CMapItemLayerTilemap *TeleLayer() const { return m_pTeleLayer; };
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CMapItemLayerTilemap *SpeedupLayer() const { return m_pSpeedupLayer; };
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CMapItemLayerTilemap *FrontLayer() const { return m_pFrontLayer; };
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CMapItemLayerTilemap *SwitchLayer() const { return m_pSwitchLayer; };
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CMapItemGroup *GetGroup(int Index) const;
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CMapItemLayer *GetLayer(int Index) const;
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};
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#endif
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