mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-15 12:38:18 +00:00
147 lines
5.9 KiB
Markdown
147 lines
5.9 KiB
Markdown
Requirements for building for Android
|
|
=====================================
|
|
|
|
- At least 10-15 GiB of free disk space.
|
|
- First follow the general instructions for setting up https://github.com/ddnet/ddnet for building on Linux.
|
|
This guide has only been tested on Linux.
|
|
- Note: Use a stable version of Rust. Using the nightly version results in linking errors.
|
|
- Install the Android NDK (version 26) in the same location
|
|
where Android Studio would unpack it (`~/Android/Sdk/ndk/`):
|
|
```shell
|
|
mkdir ~/Android
|
|
cd ~/Android
|
|
mkdir Sdk
|
|
cd Sdk
|
|
mkdir ndk
|
|
cd ndk
|
|
wget https://dl.google.com/android/repository/android-ndk-r26d-linux.zip
|
|
unzip android-ndk-r26d-linux.zip
|
|
unlink android-ndk-r26d-linux.zip
|
|
```
|
|
- Install the Android SDK build tools (version 30.0.3) in the same location
|
|
where Android Studio would unpack them (`~/Android/Sdk/build-tools/`):
|
|
```shell
|
|
# Assuming you already created the Android/Sdk folders in the previous step
|
|
cd ~/Android/Sdk
|
|
mkdir build-tools
|
|
cd build-tools
|
|
wget https://dl.google.com/android/repository/build-tools_r30.0.3-linux.zip
|
|
unzip build-tools_r30.0.3-linux.zip
|
|
unlink build-tools_r30.0.3-linux.zip
|
|
mv android-11 30.0.3
|
|
```
|
|
- Install the Android command-line tools and accept the licenses using the SDK manager,
|
|
otherwise the Gradle build will fail if the licenses have not been accepted:
|
|
```shell
|
|
# Assuming you already created the Android/Sdk folders in the previous step
|
|
cd ~/Android/Sdk
|
|
mkdir cmdline-tools
|
|
cd cmdline-tools
|
|
wget https://dl.google.com/android/repository/commandlinetools-linux-11076708_latest.zip
|
|
unzip commandlinetools-linux-11076708_latest.zip
|
|
unlink commandlinetools-linux-11076708_latest.zip
|
|
mv cmdline-tools latest
|
|
yes | latest/bin/sdkmanager --licenses
|
|
```
|
|
- Install cargo-ndk and add Android targets to rustup to build Rust with the Android NDK:
|
|
```shell
|
|
cargo install cargo-ndk
|
|
rustup target add armv7-linux-androideabi
|
|
rustup target add i686-linux-android
|
|
rustup target add aarch64-linux-android
|
|
rustup target add x86_64-linux-android
|
|
```
|
|
- Install OpenJDK 21:
|
|
```shell
|
|
sudo apt install openjdk-21-jdk
|
|
```
|
|
- Install 7zip for building `ddnet-libs`:
|
|
```shell
|
|
sudo apt install p7zip-full
|
|
```
|
|
- Install ninja:
|
|
```shell
|
|
sudo apt install ninja-build
|
|
```
|
|
- Install curl:
|
|
```shell
|
|
sudo apt install curl
|
|
```
|
|
- *(macOS only)* Install coreutils so `nproc` is available:
|
|
```shell
|
|
brew install coreutils
|
|
```
|
|
- Build the `ddnet-libs` for Android (see below). Follow all above steps first.
|
|
|
|
|
|
How to build the `ddnet-libs` for Android
|
|
=========================================
|
|
|
|
- There is a script to automatically download and build all repositories,
|
|
this requires an active internet connection and can take around 30 minutes:
|
|
```shell
|
|
mkdir build-android-libs
|
|
scripts/compile_libs/gen_libs.sh build-android-libs android
|
|
```
|
|
**Warning**: Do not choose a directory inside the `src` folder!
|
|
- If you see several red error messages in the first few minutes,
|
|
abort the compilation with repeated Ctrl+C presses.
|
|
Examine the output and ensure that you installed the NDK to the correct location.
|
|
- After the script finished executing, it should have created a `ddnet-libs` directory
|
|
in your selected output folder, which contains all libraries in the correct directory
|
|
format and can be merged with the `ddnet-libs` folder in the source directory:
|
|
```shell
|
|
cp -r build-android-libs/ddnet-libs/. ddnet-libs/
|
|
```
|
|
|
|
|
|
How to build the DDNet client for Android
|
|
=========================================
|
|
|
|
- Open a terminal inside the `ddnet` project root directory and run the following:
|
|
```shell
|
|
scripts/android/cmake_android.sh <x86/x86_64/arm/arm64/all> <Game name> <Package name> <Debug/Release> <Build folder>
|
|
```
|
|
- The first parameter denotes the architecture.
|
|
Use `all` to compile for all architectures.
|
|
Note that all architectures will be compiled in parallel.
|
|
For testing, only compile for one architecture initially to get readable output.
|
|
- The second parameter denotes the APK name, which must be equal to the library name.
|
|
If you want to rename the APK, do it after the build.
|
|
- The third parameter denotes the package name of the APK.
|
|
- The fourth parameter denotes the build type.
|
|
- The fifth parameter denotes the build folder.
|
|
- Example to build only for `x86_64` architecture in debug mode:
|
|
```shell
|
|
scripts/android/cmake_android.sh x86_64 DDNet org.ddnet.client Debug build-android-debug
|
|
```
|
|
- To build a signed APK, generate a signing key and export environment variables before running the build script:
|
|
```shell
|
|
keytool -genkey -v -keystore my-release-key.jks -keyalg RSA -keysize 2048 -validity 10000 -alias my-alias
|
|
export TW_KEY_NAME=<key name>
|
|
export TW_KEY_PW=<key password>
|
|
export TW_KEY_ALIAS=<key alias>
|
|
```
|
|
- By default, the version code and name of the APK will be determined automatically
|
|
based on the definitions in `src/game/version.h`.
|
|
You can also specify the build version code and name manually before running the build script, e.g.:
|
|
```shell
|
|
export TW_VERSION_CODE=20210819
|
|
export TW_VERSION_NAME="1.0"
|
|
```
|
|
The version code must increase for newer version in order for users to automatically update to them.
|
|
The version name is the string that will be displayed to the user, e.g. `1.2.3-snapshot4`.
|
|
- Example to build a signed APK in release mode for all architectures:
|
|
```shell
|
|
keytool -genkey -v -keystore Teeworlds.jks -keyalg RSA -keysize 2048 -validity 10000 -alias Teeworlds-Key
|
|
# It will prompt for the password, input for example "mypassword"
|
|
export TW_KEY_NAME=Teeworlds.jks
|
|
export TW_KEY_PW=mypassword
|
|
export TW_KEY_ALIAS=Teeworlds-Key
|
|
# Version code and name will be determined automatically
|
|
scripts/android/cmake_android.sh all DDNet org.ddnet.client Release build-android-release
|
|
```
|
|
- Note that you should only generate a signing key once (and make backups).
|
|
Users can only update apps automatically if the same package name and signing key have been used,
|
|
else they must manually uninstall the old app.
|