ddnet/src/game/client
bors[bot] 295a479db5
Merge #2164
2164: Fix empty sound (fixes #2163) r=heinrich5991 a=def-

The problem was that the string is empty after going through the trim, thus the main displaying loop doesn't run, but the sound still does. Verified that it works.

Co-authored-by: def <dennis@felsin9.de>
2020-05-06 08:48:24 +00:00
..
components Fix empty sound (fixes #2163) 2020-05-06 08:15:23 +02:00
prediction Use freeze end tick in prediction 2020-04-19 12:50:06 +02:00
animstate.cpp Inconvenience for windows 2019-04-26 22:36:49 +03:00
animstate.h fixed data struct names 2011-06-02 17:42:30 +02:00
component.h removed superfluous const 2019-09-30 20:48:50 +08:00
gameclient.cpp Make dummy hold fire with cl_dummy_hammer 1 2020-05-01 16:23:42 +02:00
gameclient.h Add config flag for dummy prediction and fix compilation 2020-04-18 23:28:40 +02:00
lineinput.cpp Add ctrl-k delete in client console 2019-06-18 20:16:54 +02:00
lineinput.h Add ctrl-k delete in client console 2019-06-18 20:16:54 +02:00
race.cpp Remove all checking for the gametype in the game 2019-06-14 00:28:59 +02:00
race.h Fix all the header guards and adjust the script a little 2018-07-06 16:11:38 +02:00
render.cpp more typesafty in the graphics. introduced the IGraphics::CTextureHandle 2019-11-22 18:08:37 +01:00
render.h more typesafty in the graphics. introduced the IGraphics::CTextureHandle 2019-11-22 18:08:37 +01:00
render_map.cpp Use the float type explicitly 2019-07-08 23:08:42 +02:00
ui.cpp Remove unmaintained Android code (fixes #1575) 2019-04-10 19:40:50 +02:00
ui.h Remove unmaintained Android code (fixes #1575) 2019-04-10 19:40:50 +02:00