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Conflicts: bam.lua src/engine/console.h src/engine/server.h src/engine/server/server.cpp src/engine/shared/config.h src/engine/shared/config_variables.h src/engine/shared/console.cpp src/engine/shared/console.h src/game/client/components/binds.cpp src/game/client/components/chat.h src/game/client/components/console.cpp src/game/client/components/console.h src/game/client/components/controls.cpp src/game/client/components/emoticon.h src/game/client/components/maplayers.cpp src/game/client/components/menus.h src/game/client/components/scoreboard.h src/game/client/components/spectator.h src/game/client/components/voting.h src/game/client/gameclient.cpp src/game/client/gameclient.h src/game/client/render.h src/game/collision.cpp src/game/editor/ed_layer_tiles.cpp src/game/gamecore.cpp src/game/gamecore.h src/game/layers.cpp src/game/layers.h src/game/mapitems.h src/game/server/entities/character.cpp src/game/server/entities/laser.cpp src/game/server/entities/laser.h src/game/server/entities/pickup.cpp src/game/server/entities/pickup.h src/game/server/entities/projectile.cpp src/game/server/gamecontext.cpp src/game/server/gamecontroller.cpp src/game/server/gamecontroller.h src/game/server/gameworld.cpp src/game/server/gameworld.h src/game/server/player.cpp src/game/variables.h
19 lines
584 B
C++
19 lines
584 B
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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/*
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#ifndef GAME_SERVER_GAMEMODES_TDM_H
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#define GAME_SERVER_GAMEMODES_TDM_H
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#include <game/server/gamecontroller.h>
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class CGameControllerTDM : public IGameController
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{
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public:
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CGameControllerTDM(class CGameContext *pGameServer);
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int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon);
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virtual void Snap(int SnappingClient);
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virtual void Tick();
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};
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#endif
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*/
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