/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ /* #ifndef GAME_SERVER_GAMEMODES_TDM_H #define GAME_SERVER_GAMEMODES_TDM_H #include class CGameControllerTDM : public IGameController { public: CGameControllerTDM(class CGameContext *pGameServer); int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon); virtual void Snap(int SnappingClient); virtual void Tick(); }; #endif */