ddnet/scripts/android/files/AndroidManifest.xml
Robert Müller 9832288983 Adopt changes to AndroidManifest.xml from SDL sample project
Specify `android:installLocation="auto"` so the app can be installed on and move to the external storage.

Specify optional features which the app may use (touchscreen, game controller, external mouse).

Specify `android:preferMinimalPostProcessing="true"` so lower latency HDMI mode is enabled when available. Specify `android:hardwareAccelerated="true"` for consistency (it is already the default setting).

Specify same `android:configChanges` and `android:alwaysRetainTaskState` values as SDL to avoid potential bugs due to inconsistency with what the `SDLActivity` expects.

See f5ed158d1f/android-project/app/src/main/AndroidManifest.xml
2024-09-07 12:09:41 +02:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
android:installLocation="auto">
<!-- Vulkan 1.1.0 is used if supported -->
<uses-feature
android:name="android.hardware.vulkan.version"
android:required="false"
android:version="0x00401000" />
<!-- android:glEsVersion is not specified as OpenGL ES 1.0 is supported as fallback -->
<!-- Only playable in landscape mode -->
<uses-feature
android:name="android.hardware.screen.landscape"
android:required="true" />
<!-- Touchscreen support -->
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<!-- Game controller support -->
<uses-feature
android:name="android.hardware.bluetooth"
android:required="false" />
<uses-feature
android:name="android.hardware.gamepad"
android:required="false" />
<uses-feature
android:name="android.hardware.usb.host"
android:required="false" />
<!-- External mouse input events -->
<uses-feature
android:name="android.hardware.type.pc"
android:required="false" />
<!-- Teeworlds does broadcasts over local networks -->
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
<uses-permission android:name="android.permission.CHANGE_WIFI_MULTICAST_STATE"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.INTERNET" />
<!-- usesCleartextTraffic because unencrypted UDP packets -->
<application
android:usesCleartextTraffic="true"
android:label="@string/app_name"
android:hasCode="true"
android:supportsRtl="true"
android:isGame="true"
android:icon="@mipmap/ic_launcher"
android:roundIcon="@mipmap/ic_launcher_round"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:hardwareAccelerated="true">
<activity
android:name="org.ddnet.client.NativeMain"
android:alwaysRetainTaskState="true"
android:exported="true"
android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
android:preferMinimalPostProcessing="true"
android:screenOrientation="landscape"
android:launchMode="singleInstance">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<!-- Let Android know that we can handle some USB devices and should receive this event -->
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
</intent-filter>
<meta-data
android:name="android.app.lib_name"
android:value="DDNet" />
<meta-data
android:name="android.app.shortcuts"
android:resource="@xml/shortcuts" />
</activity>
</application>
</manifest>