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Adopt changes to AndroidManifest.xml
from SDL sample project
Specify `android:installLocation="auto"` so the app can be installed on and move to the external storage.
Specify optional features which the app may use (touchscreen, game controller, external mouse).
Specify `android:preferMinimalPostProcessing="true"` so lower latency HDMI mode is enabled when available. Specify `android:hardwareAccelerated="true"` for consistency (it is already the default setting).
Specify same `android:configChanges` and `android:alwaysRetainTaskState` values as SDL to avoid potential bugs due to inconsistency with what the `SDLActivity` expects.
See f5ed158d1f/android-project/app/src/main/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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android:installLocation="auto">
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<!-- Vulkan 1.1.0 is used if supported -->
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<uses-feature
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android:name="android.hardware.vulkan.version"
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android:required="false"
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android:version="0x00401000" />
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<!-- android:glEsVersion is not specified as OpenGL ES 1.0 is supported as fallback -->
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<!-- Only playable in landscape mode -->
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<uses-feature
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android:name="android.hardware.screen.landscape"
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android:required="true" />
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<!-- Touchscreen support -->
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<uses-feature
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android:name="android.hardware.touchscreen"
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android:required="false" />
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<!-- Game controller support -->
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<uses-feature
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android:name="android.hardware.bluetooth"
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android:required="false" />
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<uses-feature
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android:name="android.hardware.gamepad"
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android:required="false" />
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<uses-feature
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android:name="android.hardware.usb.host"
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android:required="false" />
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<!-- External mouse input events -->
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<uses-feature
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android:name="android.hardware.type.pc"
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android:required="false" />
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<!-- Teeworlds does broadcasts over local networks -->
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<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
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<uses-permission android:name="android.permission.CHANGE_WIFI_MULTICAST_STATE"/>
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android:isGame="true"
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android:icon="@mipmap/ic_launcher"
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android:roundIcon="@mipmap/ic_launcher_round"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:hardwareAccelerated="true">
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<activity
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android:name="org.ddnet.client.NativeMain"
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android:alwaysRetainTaskState="true"
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android:exported="true"
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android:configChanges="orientation|screenSize|screenLayout|keyboardHidden"
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android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation"
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android:preferMinimalPostProcessing="true"
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android:screenOrientation="landscape"
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android:launchMode="singleInstance">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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<!-- Let Android know that we can handle some USB devices and should receive this event -->
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<intent-filter>
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<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
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</intent-filter>
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<meta-data
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android:name="android.app.lib_name"
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android:value="DDNet" />
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