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According to cppcheck's `constVariable` error: ``` src\engine\client\backend\opengl\opengl_sl.cpp:74:43: style: Variable 'Define' can be declared as reference to const [constVariable] for(CGLSLCompiler::SGLSLCompilerDefine &Define : pCompiler->m_vDefines) ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:2149:12: style: Variable 'GraphicThreadCommandBuffer' can be declared as reference to const [constVariable] auto &GraphicThreadCommandBuffer = m_vvThreadDrawCommandBuffers[i + 1][m_CurImageIndex]; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:3192:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable] auto &BufferObject = m_vBufferObjects[BufferObjectIndex]; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:3200:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable] auto &DescrSet = m_vTextures[State.m_Texture].m_VKStandard3DTexturedDescrSet; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:3810:13: style: Variable 'Mode' can be declared as reference to const [constVariable] for(auto &Mode : vPresentModeList) ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:3818:13: style: Variable 'Mode' can be declared as reference to const [constVariable] for(auto &Mode : vPresentModeList) ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6511:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable] auto &DescrSet = m_vTextures[pCommand->m_State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex]; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6555:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable] auto &DescrSet = m_vTextures[pCommand->m_State.m_Texture].m_VKStandard3DTexturedDescrSet; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6660:9: style: Variable 'MemBlock' can be declared as reference to const [constVariable] auto &MemBlock = m_vBufferObjects[BufferIndex].m_BufferObject.m_Mem; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6799:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable] auto &BufferObject = m_vBufferObjects[BufferObjectIndex]; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6808:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable] auto &DescrSet = m_vTextures[pCommand->m_State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex]; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6902:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable] auto &BufferObject = m_vBufferObjects[BufferObjectIndex]; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6907:9: style: Variable 'TextTextureDescr' can be declared as reference to const [constVariable] auto &TextTextureDescr = m_vTextures[pCommand->m_TextTextureIndex].m_VKTextDescrSet; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6961:9: style: Variable 'BufferObject' can be declared as reference to const [constVariable] auto &BufferObject = m_vBufferObjects[BufferObjectIndex]; ^ src\engine\client\backend\vulkan\backend_vulkan.cpp:6970:10: style: Variable 'DescrSet' can be declared as reference to const [constVariable] auto &DescrSet = m_vTextures[State.m_Texture].m_aVKStandardTexturedDescrSets[AddressModeIndex]; ^ src\game\client\components\hud.cpp:178:8: style: Variable 'aFlagCarrier' can be declared as const array [constVariable] int aFlagCarrier[2] = { ^ src\game\client\components\hud.cpp:519:16: style: Variable 's_aTextWidth' can be declared as const array [constVariable] static float s_aTextWidth[5] = {s_TextWidth0, s_TextWidth00, s_TextWidth000, s_TextWidth0000, s_TextWidth00000}; ^ src\game\client\components\killmessages.cpp:305:30: style: Variable 'Client' can be declared as reference to const [constVariable] CGameClient::CClientData &Client = GameClient()->m_aClients[m_aKillmsgs[r].m_KillerID]; ^ src\game\client\components\killmessages.cpp:314:30: style: Variable 'Client' can be declared as reference to const [constVariable] CGameClient::CClientData &Client = GameClient()->m_aClients[m_aKillmsgs[r].m_VictimID]; ^ src\game\client\components\menus_ingame.cpp:243:12: style: Variable 'pInfoByName' can be declared as reference to const [constVariable] for(auto &pInfoByName : m_pClient->m_Snap.m_apInfoByName) ^ src\game\client\components\menus_ingame.cpp:530:12: style: Variable 'pInfoByName' can be declared as reference to const [constVariable] for(auto &pInfoByName : m_pClient->m_Snap.m_apInfoByName) ^ src\game\client\components\players.cpp:767:44: style: Variable 'CharacterInfo' can be declared as reference to const [constVariable] CGameClient::CSnapState::CCharacterInfo &CharacterInfo = m_pClient->m_Snap.m_aCharacters[i]; ^ src\game\client\components\spectator.cpp:122:27: style: Variable 'Snap' can be declared as reference to const [constVariable] CGameClient::CSnapState &Snap = pSelf->m_pClient->m_Snap; ^ src\game\client\components\spectator.cpp:221:12: style: Variable 'pInfo' can be declared as reference to const [constVariable] for(auto &pInfo : m_pClient->m_Snap.m_apInfoByDDTeamName) ^ src\game\client\gameclient.cpp:2220:15: style: Variable 'OwnClientData' can be declared as reference to const [constVariable] CClientData &OwnClientData = m_aClients[ownID]; ^ src\game\client\gameclient.cpp:2227:16: style: Variable 'cData' can be declared as reference to const [constVariable] CClientData &cData = m_aClients[i]; ^ src\game\client\prediction\entities\character.cpp:397:11: style: Variable 'aSpreading' can be declared as const array [constVariable] float aSpreading[] = {-0.185f, -0.070f, 0, 0.070f, 0.185f}; ^ src\game\client\prediction\entities\laser.cpp:53:9: style: Variable 'HitPos' can be declared as reference to const [constVariable] vec2 &HitPos = pHit->Core()->m_Pos; ^ src\game\editor\auto_map.cpp:507:18: style: Variable 'Index' can be declared as reference to const [constVariable] for(auto &Index : pRule->m_vIndexList) ^ src\game\editor\auto_map.cpp:518:18: style: Variable 'Index' can be declared as reference to const [constVariable] for(auto &Index : pRule->m_vIndexList) ^ src\game\editor\editor.cpp:118:12: style: Variable 'Item' can be declared as reference to const [constVariable] for(auto &Item : vList) ^ src\game\editor\editor.cpp:2983:11: style: Variable 'aAspects' can be declared as const array [constVariable] float aAspects[] = {4.0f / 3.0f, 16.0f / 10.0f, 5.0f / 4.0f, 16.0f / 9.0f}; ^ src\game\editor\editor.cpp:3141:15: style: Variable 's_aShift' can be declared as const array [constVariable] static int s_aShift[] = {24, 16, 8, 0}; ^ src\engine\server\server.cpp:2807:14: style: Variable 'Client' can be declared as reference to const [constVariable] for(auto &Client : m_aClients) ^ src\engine\server\sql_string_helpers.cpp:51:6: style: Variable 'aTimes' can be declared as const array [constVariable] int aTimes[7] = ^ src\test\secure_random.cpp:24:6: style: Variable 'BOUNDS' can be declared as const array [constVariable] int BOUNDS[] = {2, 3, 4, 5, 10, 100, 127, 128, 129}; ^ ``` |
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.. | ||
null | ||
opengl | ||
opengles | ||
vulkan | ||
backend_base.cpp | ||
backend_base.h | ||
glsl_shader_compiler.cpp | ||
glsl_shader_compiler.h |