mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-14 12:08:20 +00:00
f8277267a0
Replace `mem_free` by `free`, and `mem_alloc` by `malloc` or `calloc` (the latter one being used to allocate a zeroed array of elements, sometimes, this makes a call to `mem_zero` superfluous). This results in having to remove `mem_stats` which previously recorded the number of allocations and their size that the Teeworlds code did directly. Remove OOM handling in `src/game/client/components/binds.cpp`. Remove needless copying in the CSV code in `src/game/client/components/statboard.cpp`.
199 lines
5.3 KiB
C++
199 lines
5.3 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <engine/graphics.h>
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#include <engine/map.h>
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#include <engine/storage.h>
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#include <engine/serverbrowser.h>
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#include <game/client/component.h>
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#include <engine/textrender.h>
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#include <game/mapitems.h>
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#include "mapimages.h"
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CMapImages::CMapImages()
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{
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m_Count = 0;
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m_EntitiesTextures = -1;
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m_OverlayBottomTexture = -1;
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m_OverlayTopTexture = -1;
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m_OverlayCenterTexture = -1;
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}
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void CMapImages::OnInit()
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{
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//TODO: improve this a bit -- with better fron sizes etc.
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if(m_OverlayBottomTexture == -1)
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{
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void *pMem = calloc(1024 * 1024, 1);
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m_OverlayBottomTexture = Graphics()->LoadTextureRaw(1024, 1024, CImageInfo::FORMAT_ALPHA, pMem, CImageInfo::FORMAT_ALPHA, IGraphics::TEXLOAD_NOMIPMAPS);
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free(pMem);
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for(int i = 0; i < 256; ++i)
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{
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char buff[4];
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str_format(buff, 4, "%d", i);
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float x = (i%16) * 64;
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float y = (int)(i/16)* 64;
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TextRender()->UploadEntityLayerText(m_OverlayBottomTexture, buff, -1, x+1, y + 12 + 32, 20, 64-1);
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}
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}
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if(m_OverlayTopTexture == -1)
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{
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void *pMem = calloc(1024 * 1024, 1);
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m_OverlayTopTexture = Graphics()->LoadTextureRaw(1024, 1024, CImageInfo::FORMAT_ALPHA, pMem, CImageInfo::FORMAT_ALPHA, IGraphics::TEXLOAD_NOMIPMAPS);
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free(pMem);
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for(int i = 0; i < 256; ++i)
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{
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char buff[4];
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str_format(buff, 4, "%d", i);
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float x = (i%16) * 64;
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float y = (int)(i/16)* 64;
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TextRender()->UploadEntityLayerText(m_OverlayTopTexture, buff, -1, x+1, y+1, 20, 64-1);
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}
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}
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if(m_OverlayCenterTexture == -1)
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{
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void *pMem = calloc(1024 * 1024, 1);
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m_OverlayCenterTexture = Graphics()->LoadTextureRaw(1024, 1024, CImageInfo::FORMAT_ALPHA, pMem, CImageInfo::FORMAT_ALPHA, IGraphics::TEXLOAD_NOMIPMAPS);
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free(pMem);
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for(int i = 0; i < 256; ++i)
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{
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char buff[4];
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str_format(buff, 4, "%d", i);
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int len = str_length(buff);
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float x = (i%16) * 64;
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float y = (int)(i/16)* 64;
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int MinSize = (len == 3 ? 20 : 50);
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int OffY = (len == 3 ? 10 : 5);
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int OffX = (len == 3 ? 5 : 1);
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TextRender()->UploadEntityLayerText(m_OverlayCenterTexture, buff, -1, x + OffX, y + OffY, -1, 64-(OffX*2), 64, MinSize);
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}
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}
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}
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void CMapImages::OnMapLoad()
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{
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IMap *pMap = Kernel()->RequestInterface<IMap>();
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// unload all textures
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for(int i = 0; i < m_Count; i++)
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{
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Graphics()->UnloadTexture(m_aTextures[i]);
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m_aTextures[i] = -1;
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}
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m_Count = 0;
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int Start;
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pMap->GetType(MAPITEMTYPE_IMAGE, &Start, &m_Count);
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// load new textures
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for(int i = 0; i < m_Count; i++)
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{
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m_aTextures[i] = 0;
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CMapItemImage *pImg = (CMapItemImage *)pMap->GetItem(Start+i, 0, 0);
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if(pImg->m_External)
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{
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char Buf[256];
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char *pName = (char *)pMap->GetData(pImg->m_ImageName);
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str_format(Buf, sizeof(Buf), "mapres/%s.png", pName);
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m_aTextures[i] = Graphics()->LoadTexture(Buf, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
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}
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else
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{
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void *pData = pMap->GetData(pImg->m_ImageData);
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m_aTextures[i] = Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, CImageInfo::FORMAT_RGBA, pData, CImageInfo::FORMAT_RGBA, 0);
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pMap->UnloadData(pImg->m_ImageData);
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}
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}
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}
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void CMapImages::LoadBackground(class IMap *pMap)
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{
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// unload all textures
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for(int i = 0; i < m_Count; i++)
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{
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Graphics()->UnloadTexture(m_aTextures[i]);
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m_aTextures[i] = -1;
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}
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m_Count = 0;
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int Start;
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pMap->GetType(MAPITEMTYPE_IMAGE, &Start, &m_Count);
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// load new textures
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for(int i = 0; i < m_Count; i++)
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{
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m_aTextures[i] = 0;
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CMapItemImage *pImg = (CMapItemImage *)pMap->GetItem(Start+i, 0, 0);
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if(pImg->m_External)
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{
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char Buf[256];
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char *pName = (char *)pMap->GetData(pImg->m_ImageName);
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str_format(Buf, sizeof(Buf), "mapres/%s.png", pName);
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m_aTextures[i] = Graphics()->LoadTexture(Buf, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
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}
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else
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{
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void *pData = pMap->GetData(pImg->m_ImageData);
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m_aTextures[i] = Graphics()->LoadTextureRaw(pImg->m_Width, pImg->m_Height, CImageInfo::FORMAT_RGBA, pData, CImageInfo::FORMAT_RGBA, 0);
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pMap->UnloadData(pImg->m_ImageData);
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}
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}
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}
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int CMapImages::GetEntities()
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{
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CServerInfo Info;
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Client()->GetServerInfo(&Info);
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if(m_EntitiesTextures == -1 || str_comp(m_aEntitiesGameType, Info.m_aGameType))
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{
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// DDNet default to prevent delay in seeing entities
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char file[64] = "ddnet";
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if(IsDDNet(&Info))
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str_copy(file, "ddnet", sizeof(file));
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else if(IsDDRace(&Info))
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str_copy(file, "ddrace", sizeof(file));
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else if(IsRace(&Info))
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str_copy(file, "race", sizeof(file));
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else if(IsFNG(&Info))
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str_copy(file, "fng", sizeof(file));
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else if(IsVanilla(&Info))
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str_copy(file, "vanilla", sizeof(file));
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char path[64];
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str_format(path, sizeof(path), "editor/entities_clear/%s.png", file);
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if(m_EntitiesTextures >= 0)
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Graphics()->UnloadTexture(m_EntitiesTextures);
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m_EntitiesTextures = Graphics()->LoadTexture(path, IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
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str_copy(m_aEntitiesGameType, Info.m_aGameType, sizeof(m_aEntitiesGameType));
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}
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return m_EntitiesTextures;
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}
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int CMapImages::GetOverlayBottom()
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{
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return m_OverlayBottomTexture;
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}
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int CMapImages::GetOverlayTop()
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{
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return m_OverlayTopTexture;
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}
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int CMapImages::GetOverlayCenter()
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{
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return m_OverlayCenterTexture;
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}
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