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c17d3cdeda
* Adding wrappers functions to modify character or pause data if player are in game or paused. * Moved OnFinish() function to teams.cpp so it can also be called on paused players. * Pause is now enabled for team players. * Adding bool CPlayer::IsPlaying() function that return true if the player is either in game or in pause. (false if spectator/dead). |
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file_score.cpp | ||
file_score.h | ||
sql_score.cpp | ||
sql_score.h |