ddnet/src/game/server/gamemodes
Romain Labolle 38f1db1c4f Adding a checkpoint system for teleporters :
* Player go through a Checkpoint tile (29 in tele layer)
* He fall in a Check-Teleporter tile (31 in tele layer)
* Player is teleported to the check-TO (30 in tele layer) that have the same number as the last Checkpoint.
Thus players are teleported to the last checkpoint he passed, regardless of whether he made ​​the map in the right direction or not.

Tele tileset may need some improvement.
Closes Pull Request #52
2011-06-01 17:03:04 +02:00
..
ctf.cpp Merge branch 'master' of git://github.com/oy/teeworlds into HEAD 2011-04-14 01:27:49 +02:00
ctf.h Merge branch 'master' of git://github.com/oy/teeworlds into HEAD 2011-04-14 01:27:49 +02:00
DDRace.cpp Adding a checkpoint system for teleporters : 2011-06-01 17:03:04 +02:00
DDRace.h Adding a checkpoint system for teleporters : 2011-06-01 17:03:04 +02:00
dm.cpp Cleaned up & Re-arranged stuff 2011-01-06 05:46:10 +02:00
dm.h Merged Oy, Isolated Freeze from Deep Freeze 2011-02-13 19:32:06 +02:00
gamemode.h If you Edit the Source Don't use the game mode DDRace 2011-02-08 18:35:48 +02:00
gamemode.h.official If you Edit the Source Don't use the game mode DDRace 2011-02-08 18:35:48 +02:00
mod.cpp Merge branch 'master' of git://github.com/oy/teeworlds into HEAD 2011-04-14 01:27:49 +02:00
mod.h Merged Oy, Isolated Freeze from Deep Freeze 2011-02-13 19:32:06 +02:00
tdm.cpp Merge branch 'master' of git://github.com/oy/teeworlds into HEAD 2011-04-14 01:27:49 +02:00
tdm.h Merge branch 'master' of git://github.com/oy/teeworlds into HEAD 2011-04-14 01:27:49 +02:00