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1743b7ce67
5210: Move ddnet character display info in ddnet character r=def- a=C0D3D3V - I also added the default value mechanic for Net Objects that have set `validate_size=False` - I removed the ramp value from the snap, because currently all maps use the default tuning parameters for it - I renamed `m_FreezeTick` to `m_FreezeStart` - Added Extended Net Objects to the debug HUD (Also added a Headline): ![grafik](https://user-images.githubusercontent.com/14315968/175284419-3014bc06-96a0-407d-b170-15e06350caa7.png) (out of range) is in the screenshot the old DDNetCharacterDisplayInfo fixes #5455 ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [x] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: c0d3d3v <c0d3d3v@mag-keinen-spam.de> |
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.. | ||
backend | ||
backend_sdl.cpp | ||
backend_sdl.h | ||
blocklist_driver.cpp | ||
blocklist_driver.h | ||
checksum.h | ||
client.cpp | ||
client.h | ||
demoedit.cpp | ||
demoedit.h | ||
discord.cpp | ||
friends.cpp | ||
friends.h | ||
ghost.cpp | ||
ghost.h | ||
graphics_defines.h | ||
graphics_threaded.cpp | ||
graphics_threaded.h | ||
input.cpp | ||
input.h | ||
keynames.h | ||
notifications.cpp | ||
notifications.h | ||
serverbrowser.cpp | ||
serverbrowser.h | ||
serverbrowser_http.cpp | ||
serverbrowser_http.h | ||
serverbrowser_ping_cache.cpp | ||
serverbrowser_ping_cache.h | ||
sound.cpp | ||
sound.h | ||
sqlite.cpp | ||
steam.cpp | ||
text.cpp | ||
updater.cpp | ||
updater.h | ||
video.cpp | ||
video.h |