ddnet/src/game/server/entities
2011-01-20 22:30:22 +02:00
..
character.cpp fixed grammar mistake, thanks fisted 2011-01-20 22:30:22 +02:00
character.h deepfreeze tiles 2011-01-17 00:38:24 +02:00
door.cpp DDRace entities no longer uses NETOBJTYPE but instead CGameWorld::ENTTYPE 2011-01-20 22:01:21 +02:00
door.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
dragger.cpp DDRace entities no longer uses NETOBJTYPE but instead CGameWorld::ENTTYPE 2011-01-20 22:01:21 +02:00
dragger.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
flag.cpp Merge branch 'master' of http://github.com/oy/teeworlds 2011-01-20 16:10:32 +02:00
flag.h Cleaned up & Re-arranged stuff 2011-01-06 05:46:10 +02:00
gun.cpp DDRace entities no longer uses NETOBJTYPE but instead CGameWorld::ENTTYPE 2011-01-20 22:01:21 +02:00
gun.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
laser.cpp Merge branch 'master' of http://github.com/oy/teeworlds 2011-01-20 16:10:32 +02:00
laser.h made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds 2010-11-22 00:26:00 +02:00
light.cpp DDRace entities no longer uses NETOBJTYPE but instead CGameWorld::ENTTYPE 2011-01-20 22:01:21 +02:00
light.h new Switch System //TODO Rendering Rotation 2010-11-14 02:39:04 +02:00
pickup.cpp DDRace entities no longer uses NETOBJTYPE but instead CGameWorld::ENTTYPE 2011-01-20 22:01:21 +02:00
pickup.h made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds 2010-11-22 00:26:00 +02:00
plasma.cpp DDRace entities no longer uses NETOBJTYPE but instead CGameWorld::ENTTYPE 2011-01-20 22:01:21 +02:00
plasma.h Starting to fix Doors 2010-09-16 23:33:16 +03:00
projectile.cpp Merge branch 'master' of http://github.com/oy/teeworlds 2011-01-20 16:10:32 +02:00
projectile.h made the code so it would have less conflicts in the future and Merged branch 'master' of http://github.com/oy/teeworlds 2010-11-22 00:26:00 +02:00