ddnet/docs/output/files2/e_if_modc-h.html
2008-08-05 21:37:33 +00:00

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<div id=Content><div class="CSection"><div class=CTopic id=MainTopic><h1 class=CTitle><a name="Client_Hooks"></a>Client Hooks</h1><div class=CBody><!--START_ND_SUMMARY--><div class=Summary><div class=STitle>Summary</div><div class=SBorder><table border=0 cellspacing=0 cellpadding=0 class=STable><tr class="SMain"><td class=SEntry><a href="#Client_Hooks" >Client Hooks</a></td><td class=SDescription></td></tr><tr class="SGroup SIndent1"><td class=SEntry><a href="#Functions" >Functions</a></td><td class=SDescription></td></tr><tr class="SFunction SIndent2 SMarked"><td class=SEntry><a href="#modc_console_init" id=link1 onMouseOver="ShowTip(event, 'tt1', 'link1')" onMouseOut="HideTip('tt1')">modc_console_init</a></td><td class=SDescription>TODO</td></tr><tr class="SFunction SIndent2"><td class=SEntry><a href="#modc_rcon_line" id=link2 onMouseOver="ShowTip(event, 'tt2', 'link2')" onMouseOut="HideTip('tt2')">modc_rcon_line</a></td><td class=SDescription>TODO</td></tr><tr class="SFunction SIndent2 SMarked"><td class=SEntry><a href="#modc_save_config" id=link3 onMouseOver="ShowTip(event, 'tt3', 'link3')" onMouseOut="HideTip('tt3')">modc_save_config</a></td><td class=SDescription>TODO</td></tr><tr class="SFunction SIndent2"><td class=SEntry><a href="#modc_init" id=link4 onMouseOver="ShowTip(event, 'tt4', 'link4')" onMouseOut="HideTip('tt4')">modc_init</a></td><td class=SDescription>Called when the client starts.</td></tr><tr class="SFunction SIndent2 SMarked"><td class=SEntry><a href="#modc_newsnapshot" id=link5 onMouseOver="ShowTip(event, 'tt5', 'link5')" onMouseOut="HideTip('tt5')">modc_newsnapshot</a></td><td class=SDescription>Called when the client progressed to a new snapshot.</td></tr><tr class="SFunction SIndent2"><td class=SEntry><a href="#modc_entergame" id=link6 onMouseOver="ShowTip(event, 'tt6', 'link6')" onMouseOut="HideTip('tt6')">modc_entergame</a></td><td class=SDescription>Called when the client has successfully connect to a server and loaded a map.</td></tr><tr class="SFunction SIndent2 SMarked"><td class=SEntry><a href="#modc_shutdown" id=link7 onMouseOver="ShowTip(event, 'tt7', 'link7')" onMouseOut="HideTip('tt7')">modc_shutdown</a></td><td class=SDescription>Called when the client closes down.</td></tr><tr class="SFunction SIndent2"><td class=SEntry><a href="#modc_render" id=link8 onMouseOver="ShowTip(event, 'tt8', 'link8')" onMouseOut="HideTip('tt8')">modc_render</a></td><td class=SDescription>Called every frame to let the game render it self.</td></tr><tr class="SFunction SIndent2 SMarked"><td class=SEntry><a href="#modc_statechange" id=link9 onMouseOver="ShowTip(event, 'tt9', 'link9')" onMouseOut="HideTip('tt9')">modc_statechange</a></td><td class=SDescription>Called every time client changes state.</td></tr><tr class="SFunction SIndent2"><td class=SEntry><a href="#modc_connected" id=link10 onMouseOver="ShowTip(event, 'tt10', 'link10')" onMouseOut="HideTip('tt10')">modc_connected</a></td><td class=SDescription>TODO</td></tr><tr class="SFunction SIndent2 SMarked"><td class=SEntry><a href="#modc_message" id=link11 onMouseOver="ShowTip(event, 'tt11', 'link11')" onMouseOut="HideTip('tt11')">modc_message</a></td><td class=SDescription>TODO</td></tr><tr class="SFunction SIndent2"><td class=SEntry><a href="#modc_predict" id=link12 onMouseOver="ShowTip(event, 'tt12', 'link12')" onMouseOut="HideTip('tt12')">modc_predict</a></td><td class=SDescription>TODO</td></tr><tr class="SFunction SIndent2 SMarked"><td class=SEntry><a href="#modc_snap_input" id=link13 onMouseOver="ShowTip(event, 'tt13', 'link13')" onMouseOut="HideTip('tt13')">modc_snap_input</a></td><td class=SDescription>TODO</td></tr><tr class="SFunction SIndent2"><td class=SEntry><a href="#modc_net_version" id=link14 onMouseOver="ShowTip(event, 'tt14', 'link14')" onMouseOut="HideTip('tt14')">modc_net_version</a></td><td class=SDescription>TODO</td></tr></table></div></div><!--END_ND_SUMMARY--></div></div></div>
<div class="CGroup"><div class=CTopic><h3 class=CTitle><a name="Functions"></a>Functions</h3></div></div>
<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="modc_console_init"></a>modc_console_init</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>void modc_console_init()</td></tr></table></blockquote><p>TODO</p></div></div></div>
<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="modc_rcon_line"></a>modc_rcon_line</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>void modc_rcon_line(</td><td class=PTypePrefix nowrap>const&nbsp;</td><td class=PType nowrap>char&nbsp;</td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>line</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote><p>TODO</p></div></div></div>
<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="modc_save_config"></a>modc_save_config</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>void modc_save_config()</td></tr></table></blockquote><p>TODO</p></div></div></div>
<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="modc_init"></a>modc_init</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>void modc_init()</td></tr></table></blockquote><p>Called when the client starts.</p><h4 class=CHeading>Remarks</h4><p>The game should load resources that are used during the entire time of the game.&nbsp; No map is loaded.</p></div></div></div>
<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="modc_newsnapshot"></a>modc_newsnapshot</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>void modc_newsnapshot()</td></tr></table></blockquote><p>Called when the client progressed to a new snapshot.</p><h4 class=CHeading>Remarks</h4><p>The client can check for items in the snapshot and perform one time events like playing sounds, spawning client side effects etc.</p></div></div></div>
<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="modc_entergame"></a>modc_entergame</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>void modc_entergame()</td></tr></table></blockquote><p>Called when the client has successfully connect to a server and loaded a map.</p><h4 class=CHeading>Remarks</h4><p>The client can check for items in the map and load them.</p></div></div></div>
<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="modc_shutdown"></a>modc_shutdown</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>void modc_shutdown()</td></tr></table></blockquote><p>Called when the client closes down.</p></div></div></div>
<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="modc_render"></a>modc_render</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>void modc_render()</td></tr></table></blockquote><p>Called every frame to let the game render it self.</p></div></div></div>
<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="modc_statechange"></a>modc_statechange</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>void modc_statechange(</td><td class=PType nowrap>int&nbsp;</td><td class=PParameter nowrap>new_state,</td></tr><tr><td></td><td class=PType nowrap>int&nbsp;</td><td class=PParameter nowrap>old_state</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote><p>Called every time client changes state.</p></div></div></div>
<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="modc_connected"></a>modc_connected</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>void modc_connected()</td></tr></table></blockquote><p>TODO</p><h4 class=CHeading>Arguments</h4><table border=0 cellspacing=0 cellpadding=0 class=CDescriptionList><tr><td class=CDLEntry>arg1</td><td class=CDLDescription>desc</td></tr></table><h4 class=CHeading>Returns</h4><h4 class=CHeading>See Also</h4><p>&lt;other_func&gt;</p></div></div></div>
<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="modc_message"></a>modc_message</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>void modc_message(</td><td class=PType nowrap>int&nbsp;</td><td class=PParameter nowrap>msg</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote><p>TODO</p><h4 class=CHeading>Arguments</h4><table border=0 cellspacing=0 cellpadding=0 class=CDescriptionList><tr><td class=CDLEntry>arg1</td><td class=CDLDescription>desc</td></tr></table><h4 class=CHeading>Returns</h4><h4 class=CHeading>See Also</h4><p>&lt;other_func&gt;</p></div></div></div>
<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="modc_predict"></a>modc_predict</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>void modc_predict()</td></tr></table></blockquote><p>TODO</p><h4 class=CHeading>Arguments</h4><table border=0 cellspacing=0 cellpadding=0 class=CDescriptionList><tr><td class=CDLEntry>arg1</td><td class=CDLDescription>desc</td></tr></table><h4 class=CHeading>Returns</h4><h4 class=CHeading>See Also</h4><p>&lt;other_func&gt;</p></div></div></div>
<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="modc_snap_input"></a>modc_snap_input</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>int modc_snap_input(</td><td class=PType nowrap>int&nbsp;</td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>data</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote><p>TODO</p><h4 class=CHeading>Arguments</h4><table border=0 cellspacing=0 cellpadding=0 class=CDescriptionList><tr><td class=CDLEntry>arg1</td><td class=CDLDescription>desc</td></tr></table><h4 class=CHeading>Returns</h4><h4 class=CHeading>See Also</h4><p>&lt;other_func&gt;</p></div></div></div>
<div class="CFunction"><div class=CTopic><h3 class=CTitle><a name="modc_net_version"></a>modc_net_version</h3><div class=CBody><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>const char *modc_net_version()</td></tr></table></blockquote><p>TODO</p><h4 class=CHeading>Arguments</h4><table border=0 cellspacing=0 cellpadding=0 class=CDescriptionList><tr><td class=CDLEntry>arg1</td><td class=CDLDescription>desc</td></tr></table><h4 class=CHeading>Returns</h4><h4 class=CHeading>See Also</h4><p>&lt;other_func&gt;</p></div></div></div>
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<div class=CToolTip id="tt1"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>void modc_console_init()</td></tr></table></blockquote>TODO</div></div><div class=CToolTip id="tt2"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>void modc_rcon_line(</td><td class=PTypePrefix nowrap>const&nbsp;</td><td class=PType nowrap>char&nbsp;</td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>line</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>TODO</div></div><div class=CToolTip id="tt3"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>void modc_save_config()</td></tr></table></blockquote>TODO</div></div><div class=CToolTip id="tt4"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>void modc_init()</td></tr></table></blockquote>Called when the client starts.</div></div><div class=CToolTip id="tt5"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>void modc_newsnapshot()</td></tr></table></blockquote>Called when the client progressed to a new snapshot.</div></div><div class=CToolTip id="tt6"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>void modc_entergame()</td></tr></table></blockquote>Called when the client has successfully connect to a server and loaded a map.</div></div><div class=CToolTip id="tt7"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>void modc_shutdown()</td></tr></table></blockquote>Called when the client closes down.</div></div><div class=CToolTip id="tt8"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>void modc_render()</td></tr></table></blockquote>Called every frame to let the game render it self.</div></div><div class=CToolTip id="tt9"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>void modc_statechange(</td><td class=PType nowrap>int&nbsp;</td><td class=PParameter nowrap>new_state,</td></tr><tr><td></td><td class=PType nowrap>int&nbsp;</td><td class=PParameter nowrap>old_state</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Called every time client changes state.</div></div><div class=CToolTip id="tt10"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>void modc_connected()</td></tr></table></blockquote>TODO</div></div><div class=CToolTip id="tt11"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>void modc_message(</td><td class=PType nowrap>int&nbsp;</td><td class=PParameter nowrap>msg</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>TODO</div></div><div class=CToolTip id="tt12"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>void modc_predict()</td></tr></table></blockquote>TODO</div></div><div class=CToolTip id="tt13"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>int modc_snap_input(</td><td class=PType nowrap>int&nbsp;</td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>data</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>TODO</div></div><div class=CToolTip id="tt14"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>const char *modc_net_version()</td></tr></table></blockquote>TODO</div></div><!--END_ND_TOOLTIPS-->
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