Client Hooks | |
Functions | |
modc_console_init | TODO |
modc_rcon_line | TODO |
modc_save_config | TODO |
modc_init | Called when the client starts. |
modc_newsnapshot | Called when the client progressed to a new snapshot. |
modc_entergame | Called when the client has successfully connect to a server and loaded a map. |
modc_shutdown | Called when the client closes down. |
modc_render | Called every frame to let the game render it self. |
modc_statechange | Called every time client changes state. |
modc_connected | TODO |
modc_message | TODO |
modc_predict | TODO |
modc_snap_input | TODO |
modc_net_version | TODO |
TODO
void modc_console_init()
TODO
void modc_rcon_line( const char * line )
TODO
void modc_save_config()
Called when the client starts.
void modc_init()
Called when the client progressed to a new snapshot.
void modc_newsnapshot()
Called when the client has successfully connect to a server and loaded a map.
void modc_entergame()
Called when the client closes down.
void modc_shutdown()
Called every frame to let the game render it self.
void modc_render()
Called every time client changes state.
void modc_statechange( int new_state, int old_state )
TODO
void modc_connected()
TODO
void modc_message( int msg )
TODO
void modc_predict()
TODO
int modc_snap_input( int * data )
TODO
const char *modc_net_version()